What three things made the core of your story?

Ace_Sorou

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When I set out, I knew I wanted the reader to discover the world as they went. I wanted them to feel like they are with the protagonist, making sense of his surroundings at the same time he does.
To that, I turned to the original legend of Zelda game. There, when you started the game, you were an explorer and... Really not even that much was explained. You had to go around and figure things out for yourself. It was engaging and fun. So I set out to start writing like you're discovering something new with every word.
Next, I knew I wanted my world to be dark and challenging. I wanted my protagonist to remain human and relatable. But I wanted him to deal with threats that were beyond human, and beyond mortal. And I wanted a horror element to everything.
For inspiration in that aspect, I turned to Bram Stoker's Dracula. Because what is more horrific than an ordinary man dealing with extraordinary monsters? Or even, the king of all monsters? The point wasn't that the protagonist defeats evil. The point was that the protagonist survived evil.
And finally, I knew that I wanted a mysterious element to my story. It is, after all, a story based heavily in discovery. So mystery would naturally flow from that. But mystery and action are difficult to pull off. It can be done, and there are examples, but it would be hard fought battle to make it entertaining.
For this I turned to Metroid Fusion. In it, Samus feels the dread and tension as she discovers more and more secrets about the X infested station that she finds herself on. Whenever there's a new threat, she first hears about the new threat, then she sees evidence of the threat, and finally, she confronts the threat. And I knew that was the perfect basis for writing my antagonists and what they can do.

What three things inspired the core mechanics of storytelling for you, I suppose is what I'm getting at.
 

SouthernMaiden

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When I set out, I knew I wanted the reader to discover the world as they went. I wanted them to feel like they are with the protagonist, making sense of his surroundings at the same time he does.
To that, I turned to the original legend of Zelda game. There, when you started the game, you were an explorer and... Really not even that much was explained. You had to go around and figure things out for yourself. It was engaging and fun. So I set out to start writing like you're discovering something new with every word.
Next, I knew I wanted my world to be dark and challenging. I wanted my protagonist to remain human and relatable. But I wanted him to deal with threats that were beyond human, and beyond mortal. And I wanted a horror element to everything.
For inspiration in that aspect, I turned to Bram Stoker's Dracula. Because what is more horrific than an ordinary man dealing with extraordinary monsters? Or even, the king of all monsters? The point wasn't that the protagonist defeats evil. The point was that the protagonist survived evil.
And finally, I knew that I wanted a mysterious element to my story. It is, after all, a story based heavily in discovery. So mystery would naturally flow from that. But mystery and action are difficult to pull off. It can be done, and there are examples, but it would be hard fought battle to make it entertaining.
For this I turned to Metroid Fusion. In it, Samus feels the dread and tension as she discovers more and more secrets about the X infested station that she finds herself on. Whenever there's a new threat, she first hears about the new threat, then she sees evidence of the threat, and finally, she confronts the threat. And I knew that was the perfect basis for writing my antagonists and what they can do.

What three things inspired the core mechanics of storytelling for you, I suppose is what I'm getting at.
When I was a very confused lonely child I got stuck so hard in Metroid Fusion I literally prayed to god to help lol 🤣

You picked some good inspiration!

For me, the cores arent other works(on purpose at least):
-Genderswap with male love interest. Cute/funny
-No "system". Protag is not "op".
-strong focus on community and (anarchist principles and values).

My mind inspo is Ryn of Avondale tho
 

Ace_Sorou

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When I was a very confused lonely child I got stuck so hard in Metroid Fusion I literally prayed to god to help lol 🤣

You picked some good inspiration!

For me, the cores arent other works(on purpose at least):
-Genderswap with male love interest. Cute/funny
-No "system". Protag is not "op".
-strong focus on community and (anarchist principles and values).

My mind inspo is Ryn of Avondale tho
Yeah, Metroid Fusion was confusing, but it's supposed to be, since mystery is the primary driver, and the "aha!" moment is the reward you get for solving the task at hand.

I was mainly describing where I got my core mechanics but if I had to put it into words, it'd be:
- Discovery & Exploration
- Humanity vs the Monstrous
- Threat Revelation Structure

It sounds like your stories are less adventurous and more slice of life.
 

AliceMoonvale

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Nov 15, 2025
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Think my main three would be:

1. Intimate perspective - wanting readers to feel like they weren’t just reading about an apocalypse, but sitting inside someone’s head while it happens. Not some big fancy hero or badass survivor, just a random, cringe ass, semi prissy/sassy meme girl trying to make sense of things in real time. Where everything is limited, pretty biased and sometimes wrong, or oddly specific. The world isn’t explained too much either because my MC both doesn't fully understand and shows signs she doesn't care.

2. Immortal normalcy - Despite everything being objectively horrible, my character still jokes, still cares about dumb things like fashion, eating good food and cleanliness. An important contrast since the horror isn’t just the zombies, it’s how casually she starts to adapt and live in this chaotic world. Like her brain is endlessly stuck on buffering reality.

3. Slow burn corruption - and not in a big dramatic “I’ve become evil” way, but in little cracks that start to form over time. The way she describes things, what she chooses to care about, what she stops reacting to. I want readers to realize something is wrong before she ever does, or maybe even before they can fully explain why.

My storytelling focuses on piecing things together from someone who might not be entirely reliable anymore, and wonder if they ever truly were to begin with. And with that, I take some inspiration from Shirley Jackson.
 

Eldoria

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Jun 14, 2025
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Motherhood, sisterhood in suffering, and a post-apocalyptic amnesiac world:

(1) Motherhood is the center of gravity of the story. My story centers on the relationship between a mother and a little daughter where the mother is the main protagonist who tries to live peacefully after her dark past.

(2) Sisterhood in suffering provides emotional depth to the relationship between FMC, her friends and even her past colleagues while also being the driving force of the plot to narrate FMC's 'past' that haunts her in the present.

(3) The post-apocalyptic amnesiac world provides worldbuilding where an era has forgotten (and put to sleep) the tyrants after FMC's struggle against tyranny. Ironically, FMC is forgotten by the world along with her enemies.

In short, my fiction is about the struggle of a mother trying to live peacefully with her little daughter in a amnesiac world while her past haunts her.

Edit: My fiction is a subversion of mainstream fiction. I wasn't inspired by any particular fiction. But as a subversion, the tropes I subvert draw inspiration from various mainstream fiction.
 
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YukieSama

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Mar 26, 2026
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When I set out, I knew I wanted the reader to discover the world as they went. I wanted them to feel like they are with the protagonist, making sense of his surroundings at the same time he does.
To that, I turned to the original legend of Zelda game. There, when you started the game, you were an explorer and... Really not even that much was explained. You had to go around and figure things out for yourself. It was engaging and fun. So I set out to start writing like you're discovering something new with every word.
Next, I knew I wanted my world to be dark and challenging. I wanted my protagonist to remain human and relatable. But I wanted him to deal with threats that were beyond human, and beyond mortal. And I wanted a horror element to everything.
For inspiration in that aspect, I turned to Bram Stoker's Dracula. Because what is more horrific than an ordinary man dealing with extraordinary monsters? Or even, the king of all monsters? The point wasn't that the protagonist defeats evil. The point was that the protagonist survived evil.
And finally, I knew that I wanted a mysterious element to my story. It is, after all, a story based heavily in discovery. So mystery would naturally flow from that. But mystery and action are difficult to pull off. It can be done, and there are examples, but it would be hard fought battle to make it entertaining.
For this I turned to Metroid Fusion. In it, Samus feels the dread and tension as she discovers more and more secrets about the X infested station that she finds herself on. Whenever there's a new threat, she first hears about the new threat, then she sees evidence of the threat, and finally, she confronts the threat. And I knew that was the perfect basis for writing my antagonists and what they can do.

What three things inspired the core mechanics of storytelling for you, I suppose is what I'm getting at.
My first main core was fatherhood honestly. I wanted to write a story of a young father who had to balance his desire for power in a new world and his children.

Second ties into fatherhood: children. In fantasy worlds and isekai it's usually at the final arc where any hero settles down and has a family. I had to come up with a system where the children are his power while not making it too reliant either and unintentionally staggering his growth potential. I took inspiration from Lucifer the TV series about the devil and got the sins from it.

Third is yandere's/obsession. Inspiration from Nikkai Mirai and Love Quinn of course. Yeah there's something about killing for the person you love that just scratches that itch.
 

SouthernMaiden

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Nov 11, 2025
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Think my main three would be:

1. Intimate perspective - wanting readers to feel like they weren’t just reading about an apocalypse, but sitting inside someone’s head while it happens. Not some big fancy hero or badass survivor, just a random, cringe ass, semi prissy/sassy meme girl trying to make sense of things in real time. Where everything is limited, pretty biased and sometimes wrong, or oddly specific. The world isn’t explained too much either because my MC both doesn't fully understand and shows signs she doesn't care.

2. Immortal normalcy - Despite everything being objectively horrible, my character still jokes, still cares about dumb things like fashion, eating good food and cleanliness. An important contrast since the horror isn’t just the zombies, it’s how casually she starts to adapt and live in this chaotic world. Like her brain is endlessly stuck on buffering reality.

3. Slow burn corruption - and not in a big dramatic “I’ve become evil” way, but in little cracks that start to form over time. The way she describes things, what she chooses to care about, what she stops reacting to. I want readers to realize something is wrong before she ever does, or maybe even before they can fully explain why.

My storytelling focuses on piecing things together from someone who might not be entirely reliable anymore, and wonder if they ever truly were to begin with. And with that, I take some inspiration from Shirley Jackson.
Im only on chapter 7 but I feel like she's slowly getting desensitized to the violence. I wonder just how many zombies she's gonna end up killing
 

Kurayami

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Nov 10, 2025
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8
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The three core things I selected for my story were energy drink addict, delusional protagonist, and Yuri of course!

Despite selecting a popular genre like OP MC and isekai, I enjoy writing them. Didn't think I would like writing LitRPG, but I found a way to make it fun for me. Less numbers and more things like item description as part of worldbuilding.
 

Elmir_Arch-Ham_of_Omega

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Jul 10, 2024
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1.) "Confront" and not just avoid the tropes I don't like. For example, I generally dislike isekai ADVENTURE stories that suddenly root themselves for 100 chapters into an academy for fake drama. I don't just treat it like it doesn't exist but have the characters lambast the idea of even stopping their journey just to "learn magic 10% better".

2.) Ingrid represents the good on Earth and Philia represents the bad.

3.) Breaking the molds:
  • Ingrid and Philia are magical girls, the former is a Kengan Ashura brawler while the second answers medieval brutality with 21st-century atrocities.
  • Magical girls usual diet: sweet things, crepes, caloriemate.
    Philia: "What a beautiful... Duwang!"
  • Zefir's a guy with several beautiful girls living with him, it's harem of sorts but he's neither the main character, nor the POV nor even the sole focus of their advances, he's not even a lv.999 cheat character.
  • Cecil is a cute slime familar who rather than just be exposition or cheerleader carries the whole team on his back due to his unique abilities.
  • Viel is a talented mage who's a pacifist, she may not cast fireball but her abilities are so indispensible she's never without protection.
  • Iohann, the fluffy sheep-girl cleric reprimands Zefir for having favorites (he was a fan of Ingrid and Philia back on Earth) and proscribes he love all the girls. Poor guy's gonna need an IV drip.
  • Selphie: Dryad. You think "dryad" you think nature magic, goodness, beauty... not a psychopathic magical girl's bioweapons platform.
  • Amalla and Kaolla are the "bought slave" archetypes, except their and others like them predicate their service to being religious fanatics of a war god that proscribes fighting for worthy warriors.
  • Sammy is the "bikini barbarian babe" warrior: except her real purpose for adventuring is to learn administrative duties i.e. learning what leadership really means as she's going to be chief of her tribe one day.
That said, kobolds are still good bois.
 

onehunter

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Joined
Dec 23, 2025
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30
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8
1. Finding joy and anxiety in being relied upon
2. OP protagonist discovers that power can't fix everything - hammers can't do much with bolts
3. All decisions lead to the bad ending

I'm just getting to the start of everything blowing up, and I'm so excited.
 

blushiemagic

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Nov 5, 2025
Messages
19
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1. Dreams - Every story I write is based on at least one nightmare I've had before. (I get lots and lots of nightmares, probably average around one a day.)
2. Ludicrous power - I like fantasy, and also I usually have magical powers in my dreams, so the protagonist gets to be OP too. They're going to need it for what's coming. (This core only applies to my more recent writing though... in the old days my protagonists were totally helpless.)
3. Helplessness and Horror - My nightmares always overpower me no matter what kinds of ridiculous dream powers I have. Similarly, my protagonist will always be ultimately helpless against whatever big horror threatens them, regardless of whatever galaxy-bending OP-ness they stumble into. Also, pretty much every dream I have is a nightmare, so every story I write will have the horror genre...
 

thegingernut

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Joined
Aug 3, 2025
Messages
24
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3
  1. Themes - What is the underlying message? Make sure that underlying message is not toxic, even if it is a bit of a bummer. I won't say my intended theme out loud because my writing ought to speak for itself on that front but know that I find "what am I implying" to be a question of vital importance.
  2. Power level of hero in ballpark of power level of threat - If my protagonist can solve every problem by snapping her fingers, that makes for a really boring story, and if an antagonist was never really a threat in hindsight then that's robbing the reader just as if it were all a dream. And sure, many problems are solved with the snap of a finger. Others are solved by creative thinking. Or by relying on others. The main villain operates in the shadows util the moment of his reveal and that moment shall be his… oh right. Spoilers. But there's nothing that can be done about a threat you can't even remember is attacking you even as it cuts you into little pieces…
  3. Never too serious - If my character is too smart to make a stupid mistake or too badass to lose or too moral to do something shitty then I have failed as an author.
 
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