Is it complex (power system)?

Abnormals

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So sounds like a Cultivation system inspired either by the same sources as or literally by XNPC (world suddenly becomes a game world. either overnight or in a very short period of time).
An arbitrary group, either a real church or an organization passing itself off as a religious group (c.f. The Order of St. Vidicon in Christopher Stasheff's "Warlock" series), controls who can or cannot cultivate, and runs a test to show a person's "natural power cap" when they're still a child (5-7), then may provide teaching to exceed that cap for certain individuals as circumstances merit?
Nope, it is Isekai to the game world
 

MFontana

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Nope, it is Isekai to the game world
So, the genre you're going for is Isekai-LitRPG (The genre blend that covers the concept of "Being pulled into a game world").
And you're set on having the soft-cap limits, which is fine.
With all of that in mind, I'd have to say the system you presented there is incomplete at best. There's just too much missing to give you an honest answer to whether the system is complex or not.
You'd need to define what each star means, and how more are gained for starters.
As well as how the system fits within the game overall, and what kind of game you're dealing with (The most common choice has been something to the effect of an MMORPG), and what the 'game' is designed around, or for.
You'll also need to consider WHO the system is available to, and how wide-spread its effects are.

The most important bits for now, though, are definitely defining what each star represents specifically, and the overall means for advancement, including how to break the soft-cap limit.
Otherwise, I'm inclined to agree with @CharlesEBrown . The system (so far) leans far more heavily towards Cultivation style systems than what you'd find in a typical Isekai-LitRPG story because there simply isn't enough "game" elements to indicate otherwise.
 

BearlyAlive

I'm not savage, you're just average
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I'm going to go from making jokes about four year olds deciding the societal hierarchy to be the guy who nit picks you when you are getting your politics objectively wrong.

The first thing you describe objectively isn't communism or even any remotely common misrepresentation of it, and the second thing you describe isn't specifically Chinese.

It isn't worth addressing your slippery slope argument itself, since the places it is sliding to are so wildly incorrect in their own right.

Lets not get into the details. Especially of the second one. It won't be fun. Maybe try not to do the second one again in particular. Catch someone on the wrong day and it could end up being a forum blood bath.
If it wasn't obvious, I was being hyperbolic and sarcastic. But yes, I used the wrong political systems on purpose (I was tired, okay?!), and yes² I like provoking people, especially cultivation fans by trivializing cliches.
BUT, you're right. TC asked for constructive critique, and being sarcastic and/or satirical can be (will be) misinterpreted.


The age of 4 is way too low, though. Most people won't even remember things from that age.
 

Abnormals

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So, the genre you're going for is Isekai-LitRPG (The genre blend that covers the concept of "Being pulled into a game world").
And you're set on having the soft-cap limits, which is fine.
With all of that in mind, I'd have to say the system you presented there is incomplete at best. There's just too much missing to give you an honest answer to whether the system is complex or not.
You'd need to define what each star means, and how more are gained for starters.
As well as how the system fits within the game overall, and what kind of game you're dealing with (The most common choice has been something to the effect of an MMORPG), and what the 'game' is designed around, or for.
You'll also need to consider WHO the system is available to, and how wide-spread its effects are.

The most important bits for now, though, are definitely defining what each star represents specifically, and the overall means for advancement, including how to break the soft-cap limit.
Otherwise, I'm inclined to agree with @CharlesEBrown . The system (so far) leans far more heavily towards Cultivation style systems than what you'd find in a typical Isekai-LitRPG story because there simply isn't enough "game" elements to indicate otherwise.
You kindoff guess the spoiler
 
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