ElijahRyne
A Hermit that’s NOT that Lazy, currentlycomplainen
- Joined
- Aug 12, 2021
- Messages
- 1,840
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- 153
Full question:
Which is better in a long form wacky lighthearted story, like a romcom, a standard litRPG or a power system where the characters have a hard limit or a steep difficulty curve? Assuming no other part of the story matters outside of what is influenced by the taken path, I hav a gun to your head forcing you to choose and give your reason why, and that the standard litRPG is the typical video game leveling with a DnD character sheet, or something similar, of course.
My opinion: While some authors definitely pull it off, eventually the standard litRPG system seems to nibble away at the believability of what is happening. It ruins your suspension of disbelief. Usually, for these, it is due to power creep(+setting as I will mention). And for the ones that succeed in checking the power creep, they are forced into some authoritarian setting, usually a noble one but sometimes a hyper militaristic setting. Because might makes right and it is hard to have a more peaceful setting when killing is common and all that. But that setting drags down the tone of the story if not properly accounted for. (I know if the author makes it impossible to gain levels from killing then that last position is pretty mute, but that is hardly your standard litRPG.) There are outliers both above and below with this approach, but typically these stories, when well written, start off good but then they become average or are average before becoming bad.
On the other hand you can have a story that avoids that entirely by bypassing the whole standard litRPG thing. Although it is harder to come up with how said power system should work, which may seem as a time sink when it won’t be the main focus of the story. The system can be tailor made for the story and any setting making the entire world of the story seem lived in, think of something like MHA or most non isekai anime in general. Also said story can still be a litRPG, but changed to make it fit the setting of the story. Typically the results of this approach are between either a flop or extremely good. The middle ground is small, but exists.
Reading this I guess you already see my bias, so let me see your thoughts with your own list of pros and cons. This is just a matter of opinion….
Which is better in a long form wacky lighthearted story, like a romcom, a standard litRPG or a power system where the characters have a hard limit or a steep difficulty curve? Assuming no other part of the story matters outside of what is influenced by the taken path, I hav a gun to your head forcing you to choose and give your reason why, and that the standard litRPG is the typical video game leveling with a DnD character sheet, or something similar, of course.
My opinion: While some authors definitely pull it off, eventually the standard litRPG system seems to nibble away at the believability of what is happening. It ruins your suspension of disbelief. Usually, for these, it is due to power creep(+setting as I will mention). And for the ones that succeed in checking the power creep, they are forced into some authoritarian setting, usually a noble one but sometimes a hyper militaristic setting. Because might makes right and it is hard to have a more peaceful setting when killing is common and all that. But that setting drags down the tone of the story if not properly accounted for. (I know if the author makes it impossible to gain levels from killing then that last position is pretty mute, but that is hardly your standard litRPG.) There are outliers both above and below with this approach, but typically these stories, when well written, start off good but then they become average or are average before becoming bad.
On the other hand you can have a story that avoids that entirely by bypassing the whole standard litRPG thing. Although it is harder to come up with how said power system should work, which may seem as a time sink when it won’t be the main focus of the story. The system can be tailor made for the story and any setting making the entire world of the story seem lived in, think of something like MHA or most non isekai anime in general. Also said story can still be a litRPG, but changed to make it fit the setting of the story. Typically the results of this approach are between either a flop or extremely good. The middle ground is small, but exists.
Reading this I guess you already see my bias, so let me see your thoughts with your own list of pros and cons. This is just a matter of opinion….
Or is it?



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