Nightreign Defenders are Ubisoft Defenders

  • Thread starter Deleted member 84247
  • Start date

Jerynboe

Well-known member
Joined
Apr 16, 2023
Messages
497
Points
133
I didn't play it, so I have no idea. And it fits perfectly. How many armored core are there? A google search tells me 13 main games. Why not make a new franchise?
So are you also of the opinion that Larian are just money grubbing corpo opportunists because they made a D&D game based on an old franchise right in the middle of D&D’s highest relevance in decades?
 
D

Deleted member 84247

Guest
So are you also of the opinion that Larian are just money grubbing corpo opportunists because they made a D&D game based on an old franchise right in the middle of D&D’s highest relevance in decades?
3 games versus 13 games. One is clearly worse than the other. and I would hold Larian to the same standard if their next game was a blatant cash grab
 

Jerynboe

Well-known member
Joined
Apr 16, 2023
Messages
497
Points
133
3 games versus 13 games. One is clearly worse than the other. and I would hold Larian to the same standard if their next game was a blatant cash grab
The lack of micro transactions seems kinda weird for a blatant cash grab, given that they are proven to be incredibly profitable.
 
D

Deleted member 84247

Guest
The lack of micro transactions seems kinda weird for a blatant cash grab, given that they are proven to be incredibly profitable.
They know that players would be more outraged with micro transactions. If you ask me, the whole game is a micro transaction. It's a large DLC of ER with the same enemies, but it costs more than an ER DLC
 

Valmond

Stories are on Patreon
Joined
Oct 31, 2020
Messages
1,020
Points
153
The sooner people stop supporting AAA game compainies who produce shit the better. Pay for quality content and not just because company X Y & Z made a good game once.
The problem here, is multi-factored.

1. Generational Gap.
—> People age out and become the minority. We are in that group.

—> The new people who come out haven’t experienced what we have, so they don’t have the same level of quality expectance.


2. People stuck in the mindset that AAA = Best.

—> There are people who think anything AAA+ is great, and anything below is bad.

—> There are people who just see a few bad games, and think anything in the Indie and AA space are bad.

—> Mischaracterization on what genres actually exist outside the AAA+ space.


3. You have people that have the mindset.

—> It will get fixed eventually.

—> It is their money, so they can spend it however they want. Not realizing, they are paying into a worse system.

—> Micro/DLC is optional. Forgetting, or not knowing or experiencing. A time that existed, when all of that came free or resold fully in a new version with more added on top.

4. Protecting corporation choices.

—> Right now, you have people supporting $80 base game. Which is completely ridiculous. Not realizing.

1. A digital copy should be far cheaper.

2. Corporations are just charging us for their mismanagement of funds.

What happens, is that corporations see people are willing to pay, so they raise the price.

—> Argument that games would be far more expensive from back then if it was today.

Ignoring, that back then the market crashed. On top of that, the wage was more in line to keep up with the cost. Wages have been pretty stagnant.

Let alone the economy right now makes it even harder to afford non necessities.

—> You have those that try to insult people who cannot afford it. Those people perpetuates the cycle. Corporations just see it as a win for them.

5. People who just buy.

—> Casual buyers. They don’t really pay attention, and just buy without thinking much on it. It is only after they get more experience do they stop to think about it.

—> This continues with the defending of corporations. You have those who just accept it, and corporations see they can just get away with giving out less and lower quality, and charge more for things.

In the end, it falls on the consumers. You can’t blame a corporation for making money. You have to blame the consumers.
 
Last edited:

Jerynboe

Well-known member
Joined
Apr 16, 2023
Messages
497
Points
133
They know that players would be more outraged with micro transactions. If you ask me, the whole game is a micro transaction. It's a large DLC of ER with the same enemies, but it costs more than an ER DLC
Your opinion as someone who didn’t like the base game and obviously didn’t like the new one is, of course, valid and should inform your purchasing decisions.

That said? An asset flip that has a different gameplay loop and style than the original game is very different from a DLC. If it wasn’t, then Majora’s Mask would be one of the greatest DLCs in gaming history since it blatantly reused many of its assets from Ocarina of Time.
 
D

Deleted member 84247

Guest
Your opinion as someone who didn’t like the base game and obviously didn’t like the new one is, of course, valid and should inform your purchasing decisions.

That said? An asset flip that has a different gameplay loop and style than the original game is very different from a DLC. If it wasn’t, then Majora’s Mask would be one of the greatest DLCs in gaming history since it blatantly reused many of its assets from Ocarina of Time.
I think it's greedy. It would be like call of duty making warzone 40$ extra. It has a different gameplay loop than regular call of duty while reusing the same assets. Only reason it's different example is because call of duty does microtransactions anyway.
 

RepresentingDesire

Eye of Desire
Joined
Aug 9, 2023
Messages
1,346
Points
153
As someone who enjoys mostly games that really often reuse their content like rougelikes or mh with lowrank, highrank and masterank.

Reusing old content in new ways can be really fun.

But that is something different than just making things a little bit better in graphic which is just lazy.

Funny thing is that I have never seen Nightrain footage but such unimportant things as the context is not needed and simply said objectively overrated.
 

Jerynboe

Well-known member
Joined
Apr 16, 2023
Messages
497
Points
133
I think it's greedy. It would be like call of duty making warzone 40$ extra. It has a different gameplay loop than regular call of duty while reusing the same assets. Only reason it's different example is because call of duty does microtransactions anyway.
Also, as a side note, no it doesn’t cost more than Shadow of the Erdtree. Both cost 40$ when not purchased as part of bundles. If they had made it as a DLC that would have been explicitly worse than as a standalone, because as a DLC you couldn’t purchase it unless you had the base game.

Feel free to claim that 40$ is too much for a large scale DLC, but when I bothered to look it up I found that one of your earlier claims (that it was an Elden Ring DLC that costs more than an Elden Ring DLC) was false. It is, at worst, an Elden Ring DLC that you can purchase as a standalone if you want to and which doesn’t interact with the main game.
 

Tempokai

The Overworked One
Joined
Nov 16, 2021
Messages
1,397
Points
153
The difference between ubislop and from slopware is that ubislop lost all the talent that had leadership and proper technical skills, while from slopware had retained the most talent and actually diversifying the leadership by making juniors into the leadership role.

Just look at the latest releases of ubislop and FS, two games where you play a completely mediocre game about some big guy slaughtering locals left and right or the battle royale but dark souls formula that looks alright enough for massive fans of the corporation. The difference is that the ubislop is made by "veterans" of the industry (that was fired and rehired for cheap) and the FS DLC was made by junior autists because big M said they need experience. Both flipped assets and systems, but there's one big difference: leadership and the corpo value of employees. The asset flip in Shadows was made due to experience constraints but countered with massive (debt) budget, while asset flip in that new DLC is made with budget constraints (small enough junior team inside FS) but due to having big experience and mentorship behind, it's downright miracle that it didn't crash and burn after the release.

If those positions were reversed, with ubislop having no budget and a lot of experienced people, it would've destroyed itself almost immediately, while FS would've released momentary battle royale slop that would've been forgotten months later. It's instead a miracle that big corpo isn't sitting duck doing the same game again and again and forcing juniors to do something new and innovative.

That what separates Ubi from FS, both are different fruits. One is an apple that is rotten to the core, while other is an orange that is still juicy and plumb even years later. Forcing false equivalency on this by saying "asset flip!", is the same by saying they're both fruits. Just no. Japanese are masters at asset flipping while having maximum new content (just look at Yakuza series). You don't break what is working like Ubi every three years, you iterate and innovate on what is working (like FS), and expand the slop empire into new heights by forcing the juniors to innovate. That's the basic business building 101, and you all forgot about that.
 

Valmond

Stories are on Patreon
Joined
Oct 31, 2020
Messages
1,020
Points
153
I never understood the whole cult-like following of games. If a game is bad, I’m gonna call it out.

Take Pokemon for instance.

People actively accept less and less. The recent games? So devoid of exploration and discovery, that it feels like it is in the Alpha stage.

I pretty much critique what a game lacks, and the polish of it. This part here has nothing to do with my preference, and all to do with what it is missing.

Then comes how it is handled everywhere else.

Now, I might entirely cut out games from a publisher based on action.

Nintendo for instance, never buying a game from them again. This is solely due to them trying to sue over patents, that they didn’t even make at the time.

Let alone, have no standing for it. On top of their hypocrisy from using ideas from other games, but trying to shut down others from doing the same.

Though, this also goes into the hard fans. That tries to justify things that are clearly not allowed, and are not holding Nintendo responsible.

As a result, they themselves are saying it is fine to have less.
 
Last edited:
Top