Healing magic

Ruti

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Unless healing magic actually taps into time magic or some other obscure fields to restore the body to before the injury happened,
Really depends on that world’s magic system really
some have it boost natural regeneration, some heal you to a previous state, and some just magically heal you in a way thats neither of the others. The ones where its like, just revert to a previous state tend to be the ones with the weakest healers, but the ones with natural regeneration boost with healing magic tend to be the ones with stronger (and deadlier) healers
They already get buffs, so there's no excuse to not get buff themselves.
eh well buffs do tend to use alot of mana to maintain, the average party would prob prefer to just have the healer buff everyone else and then make sure the healer is in a safe position. Less work then trying to train a healer to be both strong and good at healing
 

corruption

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Why not have a necromancer learn healing magic? Or have a healer learn necromancy
Many people would consider them to be opposing magic types, but I don't. Healing is all about making the body work when it normally would not, and to repair itself. Corporeal necromancy is about the same thing.
I once ran a D&D necromancer who billed himself as "a healer who won't give up even when you die."
Also, both study how the body works in detail and learn more, getting more refined and skillful.
The oldest Healing ability, the Healing touch, is the same basics on the Life Draining touch. Life Draining touch is just the Healing Touch reversed.
Many necromancers are given power over decay and can use it to hold decay at bay for the person to be healed.

So imagine a bunch of necromancers who work as healers, are as they are called in when people die, are surrounded by Death and able to draw on its power, growing stronger. They also have easy access to bodies they can dispose of in no-one claims them.
 

CharlesEBrown

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Why not have a necromancer learn healing magic? Or have a healer learn necromancy
Many people would consider them to be opposing magic types, but I don't. Healing is all about making the body work when it normally would not, and to repair itself. Corporeal necromancy is about the same thing.
I once ran a D&D necromancer who billed himself as "a healer who won't give up even when you die."
Until they came up with the Spheres in 3e and broke healing off, the Healing spells WERE all Necromantic (and I used this idea in a horror RPG back in college, where a guy was apparently able to heal any injury needed to be investigated... when the players discovered the "yes...but" side of his powers, they began hunting down the people he healed and killing them; when they got the first one while taking in her groceries, they decided to leave a signature by all of the people they took out by pouring an open box of breakfast food on the victim ... yes, by their own admission, they became cereal killers; sometimes my players were more frightening than the monsters...).
 
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