Dumb game idea called League of Ledge

Representing_Tromba

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It's a 1st or 3rd person Parkour game built with a multi-player team. Race the top of the map against another team or kill each other. Mario kart style power ups, one time abilities, and in-game currency randomly drop along the map. Dying makes you lose all the loot but losing the race does not. All matches force you to rank your opponents by toxicity level where if all players are nice and get a good rating, everyone gets a buff. If you get a consistently bad toxicity ranking then wait time for matches and respawns are extended for you alone.

I don't know how to code and don't have the time to learn so if someone wants it, go ahead.
 

RepresentingWrath

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Comatoast

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The abilities have to be strictly random with a high chance to get one that does nothing
But the best power up resets all your opponents to the beginning
 

Alski

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All matches force you to rank your opponents by toxicity level where if all players are nice and get a good rating, everyone gets a buff. If you get a consistently bad toxicity ranking then wait time for matches and respawns are extended for you alone.
If they know this up front it wont help much, its the kind of thing you slip in to the background later with a patch. Several games already have "shadow ban" systems.
 

Representing_Tromba

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If they know this up front it wont help much, its the kind of thing you slip in to the background later with a patch. Several games already have "shadow ban" systems.
I would disagree. There was another game that implemented a similar thing and toxicity dropped near completely within a few months because it trained the player base to be nicer to each other.
 

RepresentingWrath

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I would disagree. There was another game that implemented a similar thing and toxicity dropped near completely within a few months because it trained the player base to be nicer to each other.
It probably happened because along with the toxicity playerbase also dropped.
 

Alski

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I would disagree. There was another game that implemented a similar thing and toxicity dropped near completely within a few months because it trained the player base to be nicer to each other.
Did the game actually give out a buff? That normally encourages people to lie.

Tbh your League of Ledges probably wouldn't even need the system since it not a team based game and the randomness of the power-ups would deal with targeted toxicity.
 

Representing_Tromba

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Did the game actually give out a buff? That normally encourages people to lie.

Tbh your League of Ledges probably wouldn't even need the system since it not a team based game and the randomness of the power-ups would deal with targeted toxicity.
I was thinking teams of 5 or less. There would be details to work out as no system is perfect.
 
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