Yes, I'd be game :)
Heck, I even got a bit carried away doing a character sketch:
Ash Graymeadow was a powerful sorceress, the prodigy of her class, and the shining light of the northwatch mages tower. For ten years. At the age of thirty she met her greatest challenge, the evil warlock of bognor bank. The clash was legendary, the land was saved and it ought to have been Ash's greatest moment. Except the confrontation silenced her magic forever.
What followed was bittersweet, wealth and fame and even a new role as archivest at the guild, one of the few offices that didnt require magic, open to mundanes. She lasted 6 months, unable to bear the trivial tasks and looks of condescending sympathy.
So she left in the dead of night, convinced that even robbed of her magic, she could be an adventurer. She spent a year hiring the finest swordsmaster, with the idea of training as a mundane fighter class. And yet even this didnt work. She struggled with the combat, she was small and slight, and a life of ease where others had spent their teen years in the arming yard had set her too far back.
However, being a wood-elf she did have a gift for stealth, and, as a last ditch, found herself developing skills as a thief rogue. She hates the class, sees it condescendingly, but she was born to be an adventurer and this is all thats open to her now. And she does have some magical lore, though she can't perform it, and enough martial training to set her above other pure rogues, perhaps something akin to a level 2 fighter.
So she's ready, eager and secure in the knowledge that even so far as she's fallen, she remains a slight cut above the rest of the level one riff-raff. And she'll jump at any chance, any lead that might offer the possibility of getting her magic back. :)