[Adventure Time] Session 1: The Quill of Destiny [Ongoing]

Corty

Ra’Coon
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Slipping Past the Bandits


Dexterity Check Calculation:

  • Nuon's Dexterity Modifier: +3
  • Roll: 8
Total: 8 + 3 = 11


  • Fiddlesticks's Dexterity Modifier: +4
  • Roll: 18
Total: 18 + 4 = 22


Despite Nuon's careful and silent movements to evade the bandits, her heart sank as she accidentally stepped on a dry branch, producing a sharp, unmistakable snap. Instantly, the bandits pivoted their gaze towards her, ready to pounce. However, to her immense relief, Fiddlesticks skillfully remained cloaked in the shadows, eluding the notice of the bandits.

The Bandits

Bandit 1: Rogar, the Human Rogue

  • Level: 1
  • Strength: 12 (+1)
  • Dexterity: 14 (+2)
  • Constitution: 11 (+0)
  • Intelligence: 10 (+0)
  • Wisdom: 13 (+1)
  • Charisma: 8 (-1)
  • AC: 14 (Leather Armor)
  • HP: 10
  • Skills: Stealth, Sleight of Hand
  • Weapons: Shortbow, Dagger
Bandit 2: Thalia, the Elf Ranger

  • Level: 1
  • Strength: 10 (+0)
  • Dexterity: 15 (+2)
  • Constitution: 12 (+1)
  • Intelligence: 12 (+1)
  • Wisdom: 14 (+2)
  • Charisma: 11 (+0)
  • AC: 14 (Leather Armor)
  • HP: 12
  • Skills: Perception, Survival
  • Weapons: Longbow, Shortsword
Bandit 3: Gorm, the Dwarf Monk

  • Level: 1
  • Strength: 14 (+2)
  • Dexterity: 13 (+1)
  • Constitution: 15 (+2)
  • Intelligence: 9 (-1)
  • Wisdom: 12 (+1)
  • Charisma: 8 (-1)
  • AC: 15 (Unarmored Defense)
  • HP: 14
  • Skills: Acrobatics, Athletics
  • Weapons: Quarterstaff, Unarmed Strike
Bandit 4: Zogar, the Half-Orc Fighter

  • Level: 1
  • Strength: 16 (+3)
  • Dexterity: 12 (+1)
  • Constitution: 14 (+2)
  • Intelligence: 10 (+0)
  • Wisdom: 9 (-1)
  • Charisma: 8 (-1)
  • AC: 16 (Chain Mail)
  • HP: 16
  • Skills: Intimidation, Survival
  • Weapons: Greatsword, Javelin

The Encounter

The bandits hear Nuon and immediately draw their weapons, surrounding her. They don't notice Fiddlesticks, who stays hidden and prepares for an ambush. The bandits have the first-turn advantage.

Bandits' First Turn

Rogar (Rogue):
Moves closer to Nuon, drawing his dagger and aiming to strike, but misses due to her agile movements.

Thalia (Ranger): Nocks an arrow and fires at Nuon, grazing her arm and dealing 4 damage.

Gorm (Monk): Charges forward, swinging his quarterstaff. He lands a hit, dealing 3 damage to Nuon.

Zogar (Fighter): Intimidates Nuon with a roar and swings his greatsword, missing narrowly as Nuon dodges just in time.


Nuon's HP After Attack

  • Original HP: 9
  • Damage Taken: 4 + 3 = 7
  • Remaining HP: 2

The Encounter Continues: Aqua's Protective Strike


As the bandits focus on Nuon, Aqua, her loyal river otter, senses the danger and leaps into action to protect her. Aqua targets the closest bandit, Gorm the Dwarf Monk.

Aqua's Attack Calculation:

  • Attack Roll: 14
  • Attack Modifier: +3
Total: 14 + 3 = 17

Gorm's AC: 15

Aqua's attack successfully hits Gorm.

Damage Calculation:

  • Damage Roll: 1d6 + 2
  • Roll: 5
Total Damage: 5 + 2 = 7


Gorm's HP After Attack:

  • Original HP: 14
  • Damage Taken: 7
  • Remaining HP: 7
Aqua bites Gorm's leg, causing him to stumble back and roar in pain. This distraction gives Nuon and Fiddlesticks a brief moment to act. (Grom is immobile for 1 turn)

Ambush Opportunity

With the bandits focused on Nuon, Fiddlesticks sees the perfect opportunity to launch a surprise attack.


Choices​

  1. Fiddlesticks Attacks from Stealth: Fiddlesticks uses his sneak attack on the closest bandit, hoping to quickly reduce their numbers. (Dexterity check: 18+4) - Because he can ambush if the first target dies, he can attack a second. Please comment on who he should target! (y)
  2. Nuon Uses Bardic Inspiration: Nuon uses her remaining strength to cast Bardic Inspiration on Fiddlesticks, boosting his next move. (Charisma check: 16+3):love:
  3. Attempt to Negotiate: Despite the danger, Nuon tries to talk her way out of the situation, using her charisma to persuade the bandits. (Charisma check: 16+3) :ROFLMAO:
  4. Signal for Retreat: Nuon signals to Fiddlesticks to retreat, hoping they can escape and regroup later. (Dexterity check: 16+5 ):oops:

Navigation:
Previous Choice ----- Next Choice
What will Nuon and Fiddlesticks choose to do next?
 
Last edited:

SRB

:Simple Russian Boi:
Joined
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Messages
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Points
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Slipping Past the Bandits


Dexterity Check Calculation:

  • Nuon's Dexterity Modifier: +3
  • Roll: 8
Total: 8 + 3 = 11


  • Fiddlesticks's Dexterity Modifier: +4
  • Roll: 18
Total: 18 + 4 = 22


Despite Nuon's careful and silent movements to evade the bandits, her heart sank as she accidentally stepped on a dry branch, producing a sharp, unmistakable snap. Instantly, the bandits pivoted their gaze towards her, ready to pounce. However, to her immense relief, Fiddlesticks skillfully remained cloaked in the shadows, eluding the notice of the bandits.

The Bandits

Bandit 1: Rogar, the Human Rogue

  • Level: 1
  • Strength: 12 (+1)
  • Dexterity: 14 (+2)
  • Constitution: 11 (+0)
  • Intelligence: 10 (+0)
  • Wisdom: 13 (+1)
  • Charisma: 8 (-1)
  • AC: 14 (Leather Armor)
  • HP: 10
  • Skills: Stealth, Sleight of Hand
  • Weapons: Shortbow, Dagger
Bandit 2: Thalia, the Elf Ranger

  • Level: 1
  • Strength: 10 (+0)
  • Dexterity: 15 (+2)
  • Constitution: 12 (+1)
  • Intelligence: 12 (+1)
  • Wisdom: 14 (+2)
  • Charisma: 11 (+0)
  • AC: 14 (Leather Armor)
  • HP: 12
  • Skills: Perception, Survival
  • Weapons: Longbow, Shortsword
Bandit 3: Gorm, the Dwarf Monk

  • Level: 1
  • Strength: 14 (+2)
  • Dexterity: 13 (+1)
  • Constitution: 15 (+2)
  • Intelligence: 9 (-1)
  • Wisdom: 12 (+1)
  • Charisma: 8 (-1)
  • AC: 15 (Unarmored Defense)
  • HP: 14
  • Skills: Acrobatics, Athletics
  • Weapons: Quarterstaff, Unarmed Strike
Bandit 4: Zogar, the Half-Orc Fighter

  • Level: 1
  • Strength: 16 (+3)
  • Dexterity: 12 (+1)
  • Constitution: 14 (+2)
  • Intelligence: 10 (+0)
  • Wisdom: 9 (-1)
  • Charisma: 8 (-1)
  • AC: 16 (Chain Mail)
  • HP: 16
  • Skills: Intimidation, Survival
  • Weapons: Greatsword, Javelin

The Encounter

The bandits hear Nuon and immediately draw their weapons, surrounding her. They don't notice Fiddlesticks, who stays hidden and prepares for an ambush. The bandits have the first-turn advantage.

Bandits' First Turn

Rogar (Rogue):
Moves closer to Nuon, drawing his dagger and aiming to strike, but misses due to her agile movements.

Thalia (Ranger): Nocks an arrow and fires at Nuon, grazing her arm and dealing 4 damage.

Gorm (Monk): Charges forward, swinging his quarterstaff. He lands a hit, dealing 3 damage to Nuon.

Zogar (Fighter): Intimidates Nuon with a roar and swings his greatsword, missing narrowly as Nuon dodges just in time.


Nuon's HP After Attack

  • Original HP: 9
  • Damage Taken: 4 + 3 = 7
  • Remaining HP: 2

The Encounter Continues: Aqua's Protective Strike


As the bandits focus on Nuon, Aqua, her loyal river otter, senses the danger and leaps into action to protect her. Aqua targets the closest bandit, Gorm the Dwarf Monk.

Aqua's Attack Calculation:

  • Attack Roll: 14
  • Attack Modifier: +3
Total: 14 + 3 = 17

Gorm's AC: 15

Aqua's attack successfully hits Gorm.

Damage Calculation:

  • Damage Roll: 1d6 + 2
  • Roll: 5
Total Damage: 5 + 2 = 7


Gorm's HP After Attack:

  • Original HP: 14
  • Damage Taken: 7
  • Remaining HP: 7
Aqua bites Gorm's leg, causing him to stumble back and roar in pain. This distraction gives Nuon and Fiddlesticks a brief moment to act. (Grom is immobile for 1 turn)

Ambush Opportunity

With the bandits focused on Nuon, Fiddlesticks sees the perfect opportunity to launch a surprise attack.


Choices​

  1. Fiddlesticks Attacks from Stealth: Fiddlesticks uses his sneak attack on the closest bandit, hoping to quickly reduce their numbers. (Dexterity check: 18+4) - Because he can ambush if the first target dies, he can attack a second. Please comment on who he should target! (y)
  2. Nuon Uses Bardic Inspiration: Nuon uses her remaining strength to cast Bardic Inspiration on Fiddlesticks, boosting his next move. (Charisma check: 16+3):love:
  3. Attempt to Negotiate: Despite the danger, Nuon tries to talk her way out of the situation, using her charisma to persuade the bandits. (Charisma check: 16+3) :ROFLMAO:
  4. Signal for Retreat: Nuon signals to Fiddlesticks to retreat, hoping they can escape and regroup later. (Dexterity check: 16+5 ):oops:

Navigation:
Previous Choice ----- Next Choice
What will Nuon and Fiddlesticks choose to do next?
Cast mage hand inside Gorm's mouth and tear out his tounge. Repeat until there's no enemies left. That should work. :blob_reach:
 

SRB

:Simple Russian Boi:
Joined
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Messages
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Grom is easy picking as he is now immobile and injured. He is a prime target for the first ambush attack, and if he dies, Fiddlesticks can make a second attack on another bandit. :blob_nom: :blob_hide:
Exactly :blob_reach:
 

Corty

Ra’Coon
Joined
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Messages
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Points
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The Encounter: Fiddlesticks' Ambush


Seeing the opportunity, Fiddlesticks decides to launch a surprise attack from the shadows, targeting the already injured Gorm the Dwarf Monk. Using his Mage Hand Legerdemain, he aims to choke Gorm or rip his tongue out, adding a layer of brutality to his attack.

Dexterity Check Calculation:

  • Fiddlesticks's Dexterity Modifier: +4
  • Roll: 9
  • Ambush Boost: +5 (due to critical hit and element of surprise)
Total: 9 + 4 + 5 = 18

Gorm's AC: 15

Fiddlesticks' attack successfully hits Gorm.

Damage Calculation:

  • Sneak Attack Damage (2d6): 6 + 5 = 11
  • Mage Hand Damage (1d4): 3
  • Total Damage: 11 + 3 = 14
Gorm's HP After Attack:

  • Original HP: 7
  • Damage Taken: 14
  • Remaining HP: 0
Fiddlesticks' Mage Hand grabs Gorm by the throat, squeezing tightly and brutally ripping his tongue out. Gorm collapses, dead, from the severe injury and shock.


Fear Effect and Second Attack

The brutal and swift nature of Gorm's death sends a wave of fear through the remaining bandits. Zogar, the half-orc fighter, is momentarily stunned by the horrific sight, giving Fiddlesticks a chance to attack again.

Fiddlesticks's Second Attack Calculation:

  • Attack Roll: 6
  • Dexterity Modifier: +4
  • Fear Effect Boost: +2
Total: 6 + 4 + 2 = 12

Zogar's AC: 16

Despite the temporary fear, Fiddlesticks' second attack does not hit Zogar.


Brook's Protective Strike

Seeing the danger his owner is in, Brook, Fiddlesticks' loyal river otter, jumps into the fray and targets Zogar, the half-orc fighter.

Brook's Attack Calculation:

  • Attack Roll: 13
  • Attack Modifier: +3
Total: 13 + 3 = 16

Zogar's AC: 16

Brook's attack just manages to hit Zogar.

Damage Calculation:

  • Damage Roll (1d6): 4
  • Damage Modifier: +2
Total Damage: 4 + 2 = 6

Zogar's HP After Attack:

  • Original HP: 16
  • Damage Taken: 6
  • Remaining HP: 10
Brook bites into Zogar's leg, causing him to roar in pain and further disrupting his focus.


Battle Summary and Choices

Nuon’s HP: 2

Bandit Status:

  • Rogar (Human Rogue): Unharmed
  • Thalia (Elf Ranger): Unharmed
  • Gorm (Dwarf Monk): Dead
  • Zogar (Half-Orc Fighter): Injured, HP: 10

Choices​

  1. Continue the Fight: Nuon and Fiddlesticks decide to press the attack, taking advantage of the bandits' temporary fear. (Dexterity check because it depends on speed - Fiddlesticks: 18+4, Nuon: 16+3) (y)
  2. Attempt to Negotiate: With the bandits stunned, they attempt to negotiate and convince them to back down. (Charisma check, Nuon: 16+3, Fiddlesticks: 13+1. Fiddlesticks will have an intimidation bonus applied.):love:
  3. Retreat: They use the bandits' momentary fear to retreat and regroup, avoiding further conflict. (Dexterity check because it depends on speed - Fiddlesticks: 18+4, Nuon: 16+3):ROFLMAO:
  4. Call for Help: Nuon and Fiddlesticks call out for any nearby allies or townsfolk to come to their aid. (No checks):oops:

Navigation:
Previous Choice ----- Next Choice
 
Last edited:

SRB

:Simple Russian Boi:
Joined
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Messages
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The elf one, of course. :blob_shade:
Right, negotiate with them, try to add Thalia to our... Err... Party. Yes. To fight evil together, not to flirt with her the whole time. :blob_evil_two:
 
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