A character is only as smart as the author. Just found that out. Need some ideas.

ConansWitchBaby

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Basically, got a story with a few chapters in with a character that can be described as being given an NG+ start. Both myself and the character realized that nothing has been done to capitalize on this.

As to not waste your time, a very brief overview of how magic and the mc is built:

Magic is prevalent in the world that people do get randomly gifted with a unique talent. Because of that, the nobility is basically a concentrated breeding program for bloodlines. If someone gets unique magic/affinity/gifts/etc. They get brought into a family to have children with. "Regular" magic as in studying the forces of nature is still the main way to progress. Just that while studying will make a flamethrower, bloodlines might turn it into a guided fire serpent.

The MC is from a dukes house and his bloodline revolves around an extreme specialization of earth magic that allows them to create legendary grade weapons and armor with their blood from the get-go. MC got this way as being transmigrated into a body with an already unlocked bloodline. For story reasons as he himself is new, he starts at level one with a maxed-out body.

I have realized that he has a solid close to mid-range combat potential but heavy hitters later on will be spamming magic from afar so I'm wondering what I could have him work on for long-range. He's got throwing stuff for mid-range so far with the bodies' former strength specialization. Bow and arrows won't work as it requires his blood. Throwing small blades he can run through the battlefield and reabsorb them. Arrows require too much blood with the possibility of losing by overshooting. His armor and weapons are almost skintight and still circulating through him. (I think I had a stroke writing this paragraph.)

I'm thinking of breaking his basic earth magic down and changing it into more volcanic themed to have area damage like a pyroclastic plume and some fireballs with spice. Or go a charged particle clouds approach using earth knowledge on how energy works with lightning bolts. Maybe summons?

Item classification goes: mundane(everyday)>lesser>common>uncommon>dungeon drops>rare>special>epic>legendary>unique>relic>mythic>divine/abyssal
Because I know someone will completely ignore the rest of the text and ask for this.
 

N0xiety

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So basically he can create legendary grade equipment with his blood. Is there any limitation to this ability other than the amount of blood he has? Can he conjure whatever he can imagine? Like not have some game like bs restriction where he can only create certain types of weapons etc.?

Also, the equipments he creates with his blood, can they remain stable long term? Like not turn back to blood a few seconds after he throws a knife or something? You mentioned that he reabsorbs his throwing knives, so does that mean the equipment he creates is not stable and can't last for long?

Depending on the answer, it would make the options really limited, or open up quite a bit.
 
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Fairemont

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In the same vein of thought (huehuehue) I want to know if he has to manly purge everything he starts reabsorbing or does it just come with everything? That's sounds like a good way to catch like 50 diseases real quick.
 

Nahrenne

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Basically, got a story with a few chapters in with a character that can be described as being given an NG+ start. Both myself and the character realized that nothing has been done to capitalize on this.

As to not waste your time, a very brief overview of how magic and the mc is built:

Magic is prevalent in the world that people do get randomly gifted with a unique talent. Because of that, the nobility is basically a concentrated breeding program for bloodlines. If someone gets unique magic/affinity/gifts/etc. They get brought into a family to have children with. "Regular" magic as in studying the forces of nature is still the main way to progress. Just that while studying will make a flamethrower, bloodlines might turn it into a guided fire serpent.

The MC is from a dukes house and his bloodline revolves around an extreme specialization of earth magic that allows them to create legendary grade weapons and armor with their blood from the get-go. MC got this way as being transmigrated into a body with an already unlocked bloodline. For story reasons as he himself is new, he starts at level one with a maxed-out body.

I have realized that he has a solid close to mid-range combat potential but heavy hitters later on will be spamming magic from afar so I'm wondering what I could have him work on for long-range. He's got throwing stuff for mid-range so far with the bodies' former strength specialization. Bow and arrows won't work as it requires his blood. Throwing small blades he can run through the battlefield and reabsorb them. Arrows require too much blood with the possibility of losing by overshooting. His armor and weapons are almost skintight and still circulating through him. (I think I had a stroke writing this paragraph.)

I'm thinking of breaking his basic earth magic down and changing it into more volcanic themed to have area damage like a pyroclastic plume and some fireballs with spice. Or go a charged particle clouds approach using earth knowledge on how energy works with lightning bolts. Maybe summons?

Item classification goes: mundane(everyday)>lesser>common>uncommon>dungeon drops>rare>special>epic>legendary>unique>relic>mythic>divine/abyssal
Because I know someone will completely ignore the rest of the text and ask for this.
If he can already create legendary grade stuff, how powerful are these enemies to be dealing damage to that?

I suppose one route you could potentially lean into is just made his hard to target by creating dust clouds/sandstorms within a certain radius around him.

If these enemies can do incredibly large scale ranged attacks that would bypass the need to actually see him as their target...then just have him go underground and go right up to them from beneath.
Or have him work on gravity-esque/magentic polarity magic that can repel, change the trajectory, pull in attacks.
If the enemy uses lightning magic, just create a lightning rod to attract it away from him to some degree.
Have his body disperse into sand and reassemble so he doesn't receive damage - since you said it's based on his blood, then surely his whole body would count in working for that, no?
Maybe have him work on petrification magic based on what he sees? Like the Gorgons in Greek mythology.
Etc...

X
 

lirvothethird

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Is the form swappable? If it isn't, then a long whip/chain sword can work for aoe and area control, especially if it's legendary weapons. If it can change, maybe a spear that swaps forms.
 

RainingFish

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I don't really understand how things work, but I'll give it a shot anyway. Maybe he shoots normal arrows with a blood bow. Maybe he can make compound weapons with his blood only being the tip of the arrow or something like that. Maybe he can make special blood arrows that turn into a bird and fly back to him so he can use them again. Maybe if the blood can explode, he could add a little blood to the projectiles and make them explode upon hitting the target.
 

Golden_Hyde

break all tropes
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The MC is from a dukes house and his bloodline revolves around an extreme specialization of earth magic that allows them to create legendary grade weapons and armor with their blood from the get-go. MC got this way as being transmigrated into a body with an already unlocked bloodline. For story reasons as he himself is new, he starts at level one with a maxed-out body.
this awfully sounds similar to something that I pulled off, but without the Isekai stuff.
I'm thinking of breaking his basic earth magic down and changing it into more volcanic themed to have area damage like a pyroclastic plume and some fireballs with spice. Or go a charged particle clouds approach using earth knowledge on how energy works with lightning bolts. Maybe summons?
Now you're talking. I have a character draft (that I will finalize soon) that shares this sort of power. The man is capable of crafting weapons from the ground thanks to his high-level ferromancy AND pyromancy. But I don't use blood as a leeway for him to pull the tricks off and moreso uses concentrated mana to make weapons.

Anyways, I won't compare yours and mine any further so I'll go straight to the point:

I have realized that he has a solid close to mid-range combat potential but heavy hitters later on will be spamming magic from afar so I'm wondering what I could have him work on for long-range. He's got throwing stuff for mid-range so far with the bodies' former strength specialization. Bow and arrows won't work as it requires his blood. Throwing small blades he can run through the battlefield and reabsorb them. Arrows require too much blood with the possibility of losing by overshooting. His armor and weapons are almost skintight and still circulating through him. (I think I had a stroke writing this paragraph.)
My suggestion is you can use blood ONLY if you're planning him to make the best type of weapon to use, otherwise don't make him over reliant on dripping blood. Not because he'll be overpowered, but plot wise, it may cause unnecessary tension when anemia kicks in.

As for more abilities, if you're planning to make a seismic impacts, you could make him summoning a literal spinning temple, or turn the landscape into hellscape with jagged iron pillars, depicting the hellish realm of war.
 
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