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    Adventurer's Guild Adventurer's Guild - OOC Room

    Thanks for the detailed response, I shall use your post to smite the enemies of my crusade!!!:blob_thor: Seriously though, if you could put that post as a mind set reference for newer receptionists that would be nice.
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    Adventurer's Guild Adventurer's Guild - OOC Room

    Yeah tbh I kinda fall into the same camp. But, honestly I want to keep a situation that would burden one receptionist away if possible. And, run a more consistent course with some ground rules if possible to keep to the self running nature of the game.
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    Adventurer's Guild Adventurer's Guild - OOC Room

    Oh the reason why I’m asking is because of a quest evaluation I saw, not because I wanted said restriction. I was wondering what the community stance was on the issue.
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    Adventurer's Guild Adventurer's Guild - OOC Room

    Yeah I see your point, but from my point of view but it’s better to keep things on the consistent side. It becomes a roll of the dice if the receptionist A thinks A should happen instead of B and fails you. Then on the other side receptionist B thinks B should happen instead of A and passes you...
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    Adventurer's Guild Adventurer's Guild - OOC Room

    Btw, if we’re making the sewers flammable shouldn’t someone add the no flame magic warning to the sewer quests. So something similar doesn’t happen again or so someone doesn’t accidentally blow up the city.
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    Adventurer's Guild Adventurer's Guild - OOC Room

    Hey the good news is that we now have a backup plan just in case the cultists take over the city. :blob_evil:
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    Adventurer's Guild Adventurer's Guild - Reception Desk

    Good work on completing the quest. Hopefully nothing too bad will happen with the slime horde we've already have enough trouble in our hands with the other two threats lurking over us. Anyway enough of my ranting here's the promised rewards. Final Rewards: OOC: Okay no idea if someone has...
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    Adventurer's Guild Adventurer's Guild - Reception Desk

    Evaluation "...well it seems the reef is more dangerous than I thought." Stamping the report and filing it. He gave the rewards to the messenger who would deliver it to the adventurers there. Or, in this case the confirmation. Final Rewards: Points: 40 EXP Money: n/a Other: n/a
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    Adventurer's Guild Adventurer's Guild - Reception Desk

    Evaluation It seems you have completed your three required blacksmith quests. From now you are allowed to use the Smithing Guild forges for free any time Mr Reival. Final Rewards: Points: 75 EXP Money: n/a 3/3 Permission to use Smithing Guild forges
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    Adventurer's Guild Adventurer's Guild - Reception Desk

    Evaluation Sighing in relief for his teacher's good fortune. He stamped the quest report and filed it hoping that no more misfortune would happen along her journey in Gelderholm. Final Rewards: Points: 375 EXP Money: N/A Other: n/a
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    Adventurer's Guild Adventurer's Guild - Reception Desk

    Evaluation Well congratulations for completing one of our guild's introductory quests Miss. Your rewards as promised. Final Reward: Points: 100 EXP Money: n/a Other: n/a
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    Adventurer's Guild Adventurer's Guild - Reception Desk

    Evaluation Huh, congratulations on finishing your quest sir Revial. Your rewards as promised Final Reward: Points: 75 EXP Money: n/a Other: 2/3 Permission to use Smithing Guild forges
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    Adventurer's Guild Adventurer's Guild - Tavern

    Feeling a pair of scrolls and followed up a piece of paper hitting the back of his head. He turned around only to find the tavern door swinging. Sighing he bent down and grabbing the offending items. The scrolls themselves were marked in all sorts of runes and at first glance didn't do much...
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    Adventurer's Guild Adventurer's Guild - Reception Desk

    Evaluated Summary: Hunted rats with an sheathed sword Cut the tails and threw the bodies to the sewer slimes Slimes noticing this followed him and ate the dead rats As he left he noticed that they were sadden with his departure
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    Adventurer's Guild Adventurer's Guild - Quest Board

    Quest: Weapon Training Sponsor: City Guards Location: Scribel City Guard Training ground Required Level: None Objective: Train with a skilled guard and learn a way to defend yourself as an adventurer. (Remember you're required to pay a 15 G training fee remember to bring it with you to the...
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    Adventurer's Guild Adventurer's Guild - Quest Board

    Quest: Cultist investigation Sponsor: Scribel City Guild Location: Scribel City Required Level: 4 Objective: Find information on a cultist group goal or objective for going to Scribal city. Description: Cultists have been arriving to Scribal city left and right since it’s completion. Find out...
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    Adventurer's Guild Adventurer's Guild - Quest Board

    Quest: Reduce the power of gangs! Sponsor: Scribel City Guild Location: Scribel City Required Level: 3 Objectives: Reduce city gang control through elimination or arrest. Optional: Reduce a notable gang's power (Crimson Coin Gang, more will be added if found.) Description: Gangs have been a...
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    Adventurer's Guild Adventurer's Guild - Quest Board

    Quest: Golden Rose Investigation Sponsor: Scribel City Guild Location: Scribel City Required Level: 4 Objectives: Find information on the Golden Rose Organization, Optional: Capture a golden rose member alive for interrogation. (Careful an organization this careful will definitely have some...
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    Adventurer's Guild Adventurer's Guild - OOC Room

    Now time to wait for her regret and panic to sink in. :blob_popcorn:
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