"Show, don't tell" applies a lot more to other media than writing, simply because they can show. You can have an entire action scene play out in a movie without a single line of narration or dialogue telling you anything. If you tried putting an action scene in a written work without writing any narration or dialogue, you don't have an action scene.
Beyond that, I've seen in classical literary works that they tend to both show and tell, and that many works' criticisms about "show, don't tell" are actually just criticizing the absence of the former, not the presence of the latter. I recommend re-reading a few of your favorite classical works again sometime and keeping track of how many times things are being told. In fact, go outside of books which have the textual limitations and go read stories from games or comics or other media that have widely acclaimed stories, and keep track of how often they outright tell you instead of showing you. The crux of the matter is that people want to have enough things being shown as to excite their imaginations, but they still want to be told enough to actually have a baseline understanding of the goings-on. It's a ratio that depends entirely on the story and its intentions, but you should keep in mind to not exclude too much of either one. Leave out enough showings and your readers feel like they're being spoonfed, leave out enough tellings and your readers feel like they're guessing at what's actually going on. Put too much of both and you're left with an oversaturated work that's difficulty to actually want to read, and vice versa for a starvation of both.
For example, regarding time, to present an organic narrative through showing, the author needs to describe signs of changing time, such as the light turning orange, the sun hiding in the west, the air feeling colder, the sound of crickets appearing, etc.
In short, this descriptive narrative can be summarized briefly by telling, "I didn't realize the day had passed, evening had arrived..."
This is a great example of why showing-only would be a problem, assuming you only used a couple of those examples. You could describe the air feeling colder and the sounds of crickets, and the reader doesn't see it as evening but rather nighttime. Same with thinking "the sun was hiding in the west" means it's completely hidden, also showing nighttime. Or they think the colder air is a sign that the seasons are changing, and the sounds of crickets imply to them that it means it's the end of summer. Or if they're from somewhere that crickets aren't common, they might think it implies an infestation. Or that orange lights and cold air have nothing to do with the outside, thinking these scenes are entirely indoors, and that it means a light is going out while the AC kicks on. That's only if you used a couple of those showings instead of all four, but it's very easy as a writer to only use a couple implications since you already know what it means and won't see what the reader might take away from it. If you were stuffing every scene with as many showcases as you could, it would suffer from the oversaturation problem again, along with risking making readers tired of all the flowery implications and want you to "just get to the point for once", AKA telling.
Believe you me, it's very possible to be too subtle with your works. It's what's led to me deciding my current story is going to be told with as little subtlety as I can have. It's better for a reader to see something coming ahead of time rather than not seeing it even after it happened.
- How tolerant are you of whether the scene elements should be showing or telling?
- What elements of a scene should be narrated through "telling"?
- What elements of a scene should be narrated through "showing"?
- Why did you choose the approach to narrating the elements of a scene?
1.) I'd say I'm very tolerant. I've helped a lot of amateur writers out with their own stories, and I've seen a lot of... variety in terms of quality.
2.) Any foundations for a scene should be clearly stated and gotten out of the way, first and foremost. For example, if a character in a scene is really anxious about how much time they have on the phone, vaguely alluding to some big disaster that happened, and fearing for their safety for the foreseeable future, it will probably help if you started the scene saying they're in prison on their first phone call, not ending the scene with it. The twist isn't worth the confusion that the rest of the scene devolves into without basic context.
Along with that, any brief actions are also usually better served succinctly. "Flowery" has its place, and that place isn't "everywhere". There's a lot of reasons why people make fun of phrasings like "Amber hues flitted in ponderous orbit of the powerful aural force of the virile intoner" instead of "She looked over at the man who spoke". If all your words are honeyed, they'll just taste samey.
3.) Contrasts. Most things are subjective with how much they should be shown, but any elements that clearly contrast the way you'd expect something to play out, it should be shown. If a supposedly grieving widow can't stop laughing and grinning, you really need to show if she's revealing a sinister side, if she's bottling up her grief, if she's lost her mind, if she's just ignorant that she's just become a widow, etc. Contrasting elements are the bread and butter of intrigue, so if any element of a story should be milked for the sheer spectacle of its display, it should be those scenes.
4.) In the words of my grandmother when talking of family recipes: "Salt to taste". I don't know how to say why a scene should be some way before it's written, but it's an instinctive feeling when you have enough experience and you know what you're going for. Certainly after any scene is written, I can point to you why it worked out. I've actually had that with my S.O. a few times regarding my current story. My memory is awful, but I could always make sense of why things went the way they did.