Eldoria
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Error Tolerance Between Story Content, Storytelling and Language
Story content is what is told in fiction, including characters, worldbuilding, plot, and conflict.
Storytelling is how the story's content is conveyed to the reader through narration so that the author's imagination can be transferred to the reader while minimizing cognitive barriers. Storytelling includes POV, pacing, emotional depth, foreshadowing, stakes, tension, immersion, etc.
Language is the narrative medium in the form of symbols (text). Language includes grammar, diction, style, and prose.
As an illustration, each of the above factors have different form of errors:
For example, in story content, plot holes can appear due to inconsistencies in the story's internal logic, or they can also be not logical errors but rather the use of clichéd tropes that make the story's direction easy to predict.
Meanwhile, in storytelling, the form of errors is more varied. For example, providing inconsistent POV writing in a chapter with dense characters can cause head hopping, leaving the reader confused about which character is speaking. Or it could be that providing an info dump of information unnecessary to the current plot makes the reader lose focus on the current plot.
Finally, in language, errors are usually the most obvious to the reader. For example, incorrect use of punctuation, incorrect use of tense, or prose that is too flowery, full of excessive metaphors that make it difficult for the reader to grasp the meaning.
The question is, how tolerant are you as a reader when encountering errors in these three factors?
Please answer using the following format to facilitate the direction of the discussion:
- What I tolerate the most (so I can continue reading the story) are errors in language because... (fill in your reason if possible)
- What I cannot tolerate the most (so I stop/drop the story) are errors in storytelling because... (fill in your reason if possible)
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