How do you write smart tactiful characters?

Sylver

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I worry that I can't write smart characters because I am not so smart cx so it would help to get some advice.

A quick note, I'm trying to write a character that plans ahead and tries to outsmart their opponent. The scene is two groups of enemies in a forest setting, one knows where the other is located, the other isn't as lucky but has resources and people to their advantage.

Think of it like a game of cat and mouse.
 

Kurayami

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First step, don't try to write them smart, and especially don't say they're smart during exposition. You can tell if a character is smart by how they react to certain situations. If you make bad guys who do dumb things, the character will appear dumb even if they're smarter than the bad guy.

The situation you outlined is hard to make work with. Since a bad guy that knows where the characters are will have an advantage, and losing makes them look dumb. However, fear not, a truly smart guy can still use what they have.

Make the people who don't know where the other is use things to throw off their trail. Have them break tree branches or leave pieces of their snagged clothing lying around. Make false footprints and try to lure them into a trap. Something like this will make the defenders appear intelligent.
 
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Bimbanana

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I can't write smart characters because I am not so smart
Same here :blob_paint:

Hence, i've usually cheated with 2 ways:

1. After the enemies got tricked with some cool trap/tactics, give the readers some reaction from the protagonist. Like, "heh, dumbass" or something.

2. Or sometimes is use narrator's voice in the end. Like, "This is plan B. Something that he devise from blablablabla"


First step, don't try to write them smart, and especially don't say they're smart during exposition. You can tell if a character is smart by how they react to certain situations. If you make bad guys who do dumb things, the character will appear dumb even if they're smarter than the MC.

The situation you outlined is hard to make work with. Since a bad guy that knows where the characters are will have an advantage, and losing makes them look dumb. However, fear not, a truly smart guy can still use what they have.

Make the people who don't know where the other is use things to throw off their trail. Have them break tree branches or leave pieces of their snagged clothing lying around. Make false footprints and try to lure them into a trap. Something like this will make the defenders appear intelligent.

Yes, exactly like what the pink Vam– err, i mean Witchpire said.
 

JayDirex

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I worry that I can't write smart characters because I am not so smart cx so it would help to get some advice.

A quick note, I'm trying to write a character that plans ahead and tries to outsmart their opponent. The scene is two groups of enemies in a forest setting, one knows where the other is located, the other isn't as lucky but has resources and people to their advantage.

Think of it like a game of cat and mouse.
the answer is simple: YOU the author need to plan ahead. if you are writing a smart character than you need to map out a plot where he will be faced with choices, and YOU have to figure a choice the reader didn't think of. but you have to trap the reader into thinking there are no options, or few. "MC can either go right or left.- Actually, i can go up."

the other part is making it so that the smart villain didn't see the MC's unorthodox solution, for xyz reason.

Now, for the, "I'm five steps ahead of you" type MC where he outthinks the villain and creates a reverse trap (or at least an escape route), the trick with that is foreshadowing. throughout the story, have the MC do something that deviates from the main plot, just a bit, like speaking to someone, or collecting some evidence that's not relevant at the moment. then those things come back later when the MC shows his plan, "I visited Dr. Jones the other day, so I was well aware of your plans. And now you fallen into my trap"

cool MC. Too easy
 

Jerynboe

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There are two main types of smarts I’m aware of. Tactical, where they improvise very well, and strategic, where they know what’s going on and have plans and backup plans.

Tactical thinking takes one look at the situation and starts making observations that lead to accurate guesses about the situation. Their intelligence looks like luck if you don’t write it correctly, but the point is that they are smart enough to recognize opportunities and threats before someone else would and capitalize on/avoid them. They are reasonably likely to inject chaos into the situation because they know they will adapt the most quickly.

Strategic characters already know the capabilities of their opponent and have specific countermeasures in place. They control the situation, guiding the shape of the conflict so that they can play each card they have in their hand. They are only in this battle because they ran the numbers and decided this was the best time to do so. This is where you get the whole “Batman with prep time” meme where he can kick any sapient entity in the cosmos if he has enough time to figure out how.

Obviously the smartest character would be familiar with both strategy and tactics (and logistics, wherein you minimize your own weaknesses and maximize strengths before the fight is even on the horizon, but that’s not really something that manifests in the moment), but having them be better at one or the other allows for them to have weaknesses.
 

Worthy39

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I don't. None exist in my story. What is this, death note?
 

JayDirex

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Their intelligence looks like luck if you don’t write it correctly
YUP! that's why a few times I'll have the MC introspect. If we flank, X happens. If we defend Y happens then maybe aha moment. but if we decoy x we can do z!

of course not all the time. more nuance. you get my drift. let the reader see his thought process. Obstacle has few or no options, MC gathers info and improvises one. show it sometimes
 

just_darkjazz

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I worry that I can't write smart characters because I am not so smart cx so it would help to get some advice.

A quick note, I'm trying to write a character that plans ahead and tries to outsmart their opponent. The scene is two groups of enemies in a forest setting, one knows where the other is located, the other isn't as lucky but has resources and people to their advantage.

Think of it like a game of cat and mouse.
I believe the key to writing a character that plans ahead is intelligence. Not in the sense of smarts, but in the sense of information. A tactically skilled character analyzes all information availabe to them and calculates an outcome. Far fetched predictions are not your friends, they might as well be guesswork. They don't make for a smart character, but for a lucky one. For a person to plan ahead and predict their opponents' responses they have to take action to make their opponents predictable. Perhaps one side can light a fire behind enemy lines, so their only option is ahead. Perhaps an advancing force can be funneled into traps, or a disadvantegous position. If one side is heavily armored they could be stuck in a marsh, sinking into the soft ground. If one side is numerous they would probably avoid the parts of the forest that are thickest, so they can march their forces through it. I'm missing context for a more detailed response but a rule of thumb would be for your character to figure out what their opponent wants, examine the available avenues for them to get what they want, and figure out how to block those avenues off. And finally no plan can ever be perfect, no matter how smart a person is. There should always be a wrench thrown in the main plan for the character's smarts to shine. A good plan won't predict every single thing the opponent will do, but it will be flexible enough to adapt. Your smart character should be able to think on their feet, and improvise as situations require. The easiest way for your character to come off as smart is to clinch out a victory after their plan was foiled, by adapting. In my opinion, at least. This is hardly my area of expertise so take everything with a grain of salt. :blob_evil_two:
 

chocostain

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I don't think you have to worry about how "smart" your characters are. If you build them right, they will appear smart to the readers. Just stay true to their individual quirks. We don't need likeable or smart characters necessarily. You can hate a character and still love them.
 

LeonidasLewin

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I worry that I can't write smart characters because I am not so smart cx so it would help to get some advice.

A quick note, I'm trying to write a character that plans ahead and tries to outsmart their opponent. The scene is two groups of enemies in a forest setting, one knows where the other is located, the other isn't as lucky but has resources and people to their advantage.

Think of it like a game of cat and mouse.
One detail that shows a character is intelligent is their ability to ‘fill in the gaps’ in information through intuition and be right. Another detail is that intelligent characters can know things that only the writer knows; they just need a good source for where that knowledge comes from so it doesn’t feel like ‘magic.’ For example, you, as the writer, know every detail about the forest; you only need your character to analyze them so they have information at their disposal and know how to use it. Maybe they notice that the trees have fewer leaves as their group moves forward, and from this they infer that up ahead there’s a clear grove where the enemy can’t ambush them from above. Things like that. Intelligence is not good memory; it’s the ability to make the most out of the resources you have available at the moment.
 

LiteraryWho

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In the specific case, I think you got plenty of good advice, but to generalize it, you have two big advantages over every character in your story in terms of intelligence, perfect knowledge, and time.

Nothing that makes it to the page needs to be surprising to you, and you can spend days thinking over a character's problems which they themselves have only minutes or seconds for. The trick to making a character look smart is to conceal those facts from the audience.

Somewhat related, it I'd estimate that, with work, an author can add a good twenty IQ points to a character over their own. It can be helpful if you know about how smart you are, and don't try to aim for a character more than 20% smarter than you. A lot of comics make the mistake of aiming beyond that, and as a result, many "smart" comic book characters are actually extra stupid.
 

MFontana

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I worry that I can't write smart characters because I am not so smart cx so it would help to get some advice.

A quick note, I'm trying to write a character that plans ahead and tries to outsmart their opponent. The scene is two groups of enemies in a forest setting, one knows where the other is located, the other isn't as lucky but has resources and people to their advantage.

Think of it like a game of cat and mouse.
There's multiple different ways to approach "intelligent" or "smart" characters.
If you want to portray a character who is exceptionally good at strategizing, I'll direct you to one of my own characters, and specifically, one of his quotes about the fundamentals of strategy.
"Strategy isn't about predicting what your opponents may do next. It is about limiting their options so that they do what you intend for them to, whilst believing it was their choice all along." ~Lucius Caelus Argentius; The Elarian Chronicles - Duskfall Collection, Volume 1
The big difference between Tactics and Strategy though is the scope.
Tactics are short-term, in-the-moment, maneuvers or actions that can be taken to make strategic gains, or secure some other goal or advantage.
Strategy is the big-picture. Multiple layers of tactical moves played out on a larger scale, often over a far longer period of time.

From your example, let's do a quick little thought-experiment.
Subject A has resources and personnel for support, but doesn't know exactly where Subject B is hiding in the forest, and the general area, let's say a 30 mile area. Subject A knows that Subject B is in the forest, and is trying to avoid detection.
Subject B, knows where Subject A, and their search parties are, and is trying to avoid detection and escape.
In this scenario, A wins if he captures B. B wins if he escapes.

In most cases, you'd likely assume that the best way for Subject A to achieve success here is to surround the area and slowly close their forces in until Subject B can be found, however this would be a fatal strategic mistake, since Subject A is actually surrendering the territorial/positional advantage of the inevitable engagement, and allowing subject B to engage their forces tactically in terrain that they already know well in a situation where they are expecting the conflict to occur.

The better (strategic) approach, would be for subject A to decide where they want the engagement to happen, and prepare the area in advance (IE: rig traps, position ambush troops, and the like); then initiate the maneuver to begin surrounding the area, except while doing so a small gap is left in their forces. One that Subject B can take advantage of to escape, and thus secure the 'win'.
In such a situation, Subject B would invariably to try and escape rather than stand and fight. This opening, however, would lead Subject B right into the zone that Subject A had prepared for an ambush, and would allow Subject A to engage the fight on terms of his own choosing, rather than potentially walking into an ambush himself.

Of course there is a lot more nuance involved, such as the size of the search parties, their spread, contact regulations, behaviors and their own tactical orders and instructions. Assessments of motivations, terrain, regional implications, logistics, and the like.

This, however, is only one sample of "smarts" in use.
A good strategist isn't just someone who can come up with, and implement an effective plan for a given situation or scenario. Nor is it someone who has contingencies upon contingencies. Sure, these things help, but they are most often adaptable on the fly. They can quickly, and accurately, analyze situations, deduce what another individual has done, or likely will do, anticipate those moves, and most importantly, know how to influence events and use and shape information and perception in order to subtly influence the decisions of their opponents.

A great strategist, is someone who can do all of that, but is also exceptionally good at delegation. They can analyze the abilities of their allies, and their adversaries, and delegate tasks in the grander scheme of things to those most capable of carrying out those tasks. Their greatest strength, and their greatest asset, are their allies, and their ability to utilize and rally those allies to achieve their goals.

"A force divided haphazardly is a force weakened. One divided and carefully positioned with clear tasks and purpose, however; even if smaller, can greatly strengthen one's own position while drastically weakening that of one's foes."
 
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