Healing magic

ConansWitchBaby

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Just do what I did. Calcification of ligaments. Super strength is useless if you have to tear yourself apart. Then go the good ol fashion way of bat to spine to cripple someone. Healing magic is too clean for nerve damage. Too precise so the chance of reversing it is still there for someone experienced.
 

RedMuffin

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I suddenly had an evil idea, you can superheal the nerves in their toe that's gonna get stubbed in the near future. :blob_evil:
 

cabbag3

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"Oh! A thread about healing magic~ Let's see how others would use healing powers for helping people and for the general wellness of mankind~"

*Clicks open*

I was not disappointed in the slightest. lol
 

ConansWitchBaby

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Permanent boners for everyone that doesn't deserve death but a punch to the face is too mild.
 

BearlyAlive

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I never understood why almost no story turns their Healers into Monks first before teaching them actual healing skills... The wrong way to use healing magic is actually the right way, imo. Why'd you want your most crucial party member weak and easy to disable when you could have them agile and sturdy.
 

Ruti

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Why'd you want your most crucial party member weak and easy to disable when you could have them agile and sturdy.
Then they’ll be too busy punching stuff to death and spending their mana reverse healing enemies, instead of like, healing you. Afterall, if the healer uses 90% of their mana on attacking, they only have 10% to actually heal the party
 

BearlyAlive

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Then they’ll be too busy punching stuff to death and spending their mana reverse healing enemies, instead of like, healing you. Afterall, if the healer uses 90% of their mana on attacking, they only have 10% to actually heal the party
When your healer -in theory- has the ability to be an off-tank, you'd be pretty wasteful to not make them at least sturdy enough they don't fall over when hit once. At least give healers a crash course in stamina- and muscle-building before you send them to die in dungeons, demon kings, or wars...

The current trend for healers is to be a paper-thin heal-bot with low stamina, and low survivability when in reality they should be able to heal ripped muscles, restore stamina, and fix a few broken bones here and there.
 

CharlesEBrown

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When your healer -in theory- has the ability to be an off-tank, you'd be pretty wasteful to not make them at least sturdy enough they don't fall over when hit once. At least give healers a crash course in stamina- and muscle-building before you send them to die in dungeons, demon kings, or wars...

The current trend for healers is to be a paper-thin heal-bot with low stamina, and low survivability when in reality they should be able to heal ripped muscles, restore stamina, and fix a few broken bones here and there.
My favorite take on healers (though I don't use them as often as I should) is the Empathic Healer. They cannot cure conditions on others, only on themselves - BUT they can take those conditions FROM others.
"Oh, you broke your arm? I can recover from that in five minutes - let me take it from you!"
"My system will burn through that poison in no time. Just hold still and I'll suck it out of you..."
Things like that, where healing is a risk to the healer.
 

BearlyAlive

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My favorite take on healers (though I don't use them as often as I should) is the Empathic Healer. They cannot cure conditions on others, only on themselves - BUT they can take those conditions FROM others.
"Oh, you broke your arm? I can recover from that in five minutes - let me take it from you!"
"My system will burn through that poison in no time. Just hold still and I'll suck it out of you..."
Things like that, where healing is a risk to the healer.
Yeah, those are also good. I'll take anything that isn't FF-style white-robed healbot-made-outta-paper. Can't even look at those healers without them taking damage. And I'm talking as a former MMO Healer/Support Class Main.
 

Ruti

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The current trend for healers is to be a paper-thin heal-bot with low stamina, and low survivability when in reality they should be able to heal ripped muscles, restore stamina, and fix a few broken bones here and there.
really depends on how that world's healers work.
some have it magically heal to a previous state, some have it boost natural regeneration with magic supplementing the energy used

though to be fair, most fantasy healers never learn about specific anatomy, because like, healing magic exists. why learn detailed info about the heart and how it works when you can just heal the heart in its entirety? Big disease? just heal it until it disappears. One of the major reasons reincarnated healers tend to be so much stronger then normal healers, they just know more.

they prob don't even know that the natural healing of muscles is what makes you stronger. They just know that hard exercise = get stronk
 

BearlyAlive

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they prob don't even know that the natural healing of muscles is what makes you stronger. They just know that hard exercise = get stronk
Which should be enough to equate 1. hard exercise uses stamina to get stronks, and 2. healers heal stamina to reach 3. Moar stamina = moar stronks. Unless healing magic actually taps into time magic or some other obscure fields to restore the body to before the injury happened, and unless it's a litrpg where stamina is its own stat, there should be no problems with healers helping with pushing the limits of the human body, theirs or others. They already get buffs, so there's no excuse to not get buff themselves.
 
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