RavensQuill
Every great story needs an author
- Joined
- Jun 19, 2020
- Messages
- 135
- Points
- 83
It goes without saying that I've played around with systems before, with varying levels of success. My main problem in the past has been a lack of effort and forethought, which meant I either stopped caring about the system or lost interest in the story it was made for halfway through.
So this time, I'm doing it right. Building a brand-new, fully-custom system from the ground up. It's gonna feature in an upcoming reader-driven story, but I wanna make sure I iron out all the wrinkles before I put it live.
So, here's a link to the Project Terra Handbook. It's written in the voice of the system's "creator" within the story, so it should (hopefully) be a consistently casual and sarcastic tone. You will notice as you skim through it that it has multiple hyperlinks to other documents. This is because I'm keeping to the theme of a "game document" offered to players. Readers will also be able to peruse this document at will.
A few notes:
Well, it's simple. my experience with writing doesn't extend to making a system from scratch like this. So I need critique, opinions, balancing suggestions, etc. Really, anything within the document you see that needs improvement or doesn't make sense, fire away. I'll take it all in, and make appropriate revisions. Be as in-depth or picky as you like. I promise you, you can't hurt my feelings.
With that in mind, thank you in advance for your time and thoughts.
So this time, I'm doing it right. Building a brand-new, fully-custom system from the ground up. It's gonna feature in an upcoming reader-driven story, but I wanna make sure I iron out all the wrinkles before I put it live.
So, here's a link to the Project Terra Handbook. It's written in the voice of the system's "creator" within the story, so it should (hopefully) be a consistently casual and sarcastic tone. You will notice as you skim through it that it has multiple hyperlinks to other documents. This is because I'm keeping to the theme of a "game document" offered to players. Readers will also be able to peruse this document at will.
A few notes:
- Not all the extra documents are complete, and some are even untouched, as I'm still organizing my notes and ideas.
- The idea is to be as "realistic" as possible, with death consequences, inventory, etc.
- Also, the goal is to have 90% of this story develop from reader interaction (votes, characters, factions, etc.), so I'm keeping it relatively simple. Basically, I'm averse to adding any new subsystems or skills (but if you think of a cool one that can be built upon, please let me know).
- I'm going with the (not so) unique viewpoint of incorporating player knowledge and skill. This means no special moves with weapons. You're only as good as your training.
- This applies to weapons and magic by default, but will also feature in recipe production for other skills. This way, characters in the "game" can progress technology further by getting immersed in the system.
Well, it's simple. my experience with writing doesn't extend to making a system from scratch like this. So I need critique, opinions, balancing suggestions, etc. Really, anything within the document you see that needs improvement or doesn't make sense, fire away. I'll take it all in, and make appropriate revisions. Be as in-depth or picky as you like. I promise you, you can't hurt my feelings.
With that in mind, thank you in advance for your time and thoughts.