The MCs both live in a Xianxia world, where you need to use your element to cultivate. He’s already gained one, but any ideas for the next?

Which element

  • Fire

    Votes: 4 40.0%
  • Water

    Votes: 3 30.0%
  • Metal

    Votes: 2 20.0%
  • Wood

    Votes: 1 10.0%
  • Earth

    Votes: 1 10.0%
  • Thunder

    Votes: 2 20.0%
  • A completely different one related to his cultivation method…

    Votes: 6 60.0%

  • Total voters
    10

aimless

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I’d like to have readers of my novel choose, but there’s like nobody reading my book..
He currently has an ice-related wind affinity, any ideas for the next? He’ll only be having two, and his physique makes it so he’ll have great comprehension in any two elements he cultivates, but in any others, he can’t even do the basics
I made a mistake in the title, there are two mcs but only one of them has this problem
 

Nahrenne

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I’d like to have readers of my novel choose, but there’s like nobody reading my book..
He currently has an ice-related wind affinity, any ideas for the next? He’ll only be having two, and his physique makes it so he’ll have great comprehension in any two elements he cultivates, but in any others, he can’t even do the basics
I made a mistake in the title, there are two mcs but only one of them has this problem
Um, what do you mean when you say an ice-related wind affinity?
Like, how does that work in your story?

As for the choices, I suppose it depends on how the cultivation is done and how abundant those elements are in the story.
Like, is the way it's done to absorb elemental particles in the air?
If so, then fire particles would be more abundant in places like volcanoes, or fire-attributed magical beasts/spirits/herbs.
If that's the case, then would those things be easily accessible? Or would you make it difficult?

What elements do other characters cultivate?
Are you wanting your MC's to be mainstream with the rest of the cultivators, or the kind that gets something rare/uncommon?

Is there such a thing as elemental weaknesses and strengths, like some resonate with one another while some become disharmonious?


Sorry about the bombardment of questions...I'm the kind of person who needs context to give suggestions.
>w<

X
 

Wohendum

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ice-related wind affinity
Not sure what to do with this. I went to the Powerlisting fandom wikia which is where I go to for some extra reading/insight in vague or unique powers and this still isnt particularly clear bud. Cold Air Generation and Cold Air Manipulation....is this what your getting at? If so, its a mixture of two elements which means MC already has two elements...so your question makes no sense.
 

aimless

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Not sure what to do with this. I went to the Powerlisting fandom wikia which is where I go to for some extra reading/insight in vague or unique powers and this still isnt particularly clear bud. Cold Air Generation and Cold Air Manipulation....is this what your getting at? If so, its a mixture of two elements which means MC already has two elements...so your question makes no sense.
What I mean is some elements can have variants, where it is mostly one, but has parts of the other. For example, let’s say someone has a Metal-Type wood variant. The wood they summon would have a few of the properties of metal, and be significantly harder
Um, what do you mean when you say an ice-related wind affinity?
Like, how does that work in your story?

As for the choices, I suppose it depends on how the cultivation is done and how abundant those elements are in the story.
Like, is the way it's done to absorb elemental particles in the air?
If so, then fire particles would be more abundant in places like volcanoes, or fire-attributed magical beasts/spirits/herbs.
If that's the case, then would those things be easily accessible? Or would you make it difficult?

What elements do other characters cultivate?
Are you wanting your MC's to be mainstream with the rest of the cultivators, or the kind that gets something rare/uncommon?

Is there such a thing as elemental weaknesses and strengths, like some resonate with one another while some become disharmonious?


Sorry about the bombardment of questions...I'm the kind of person who needs context to give suggestions.
>w<

X
What I mean is some elements can have variants, where it is mostly one, but has parts of the other. For example, let’s say someone has a Metal-Type wood variant. The wood they summon would have a few of the properties of metal, and be significantly harder.
The Qi is elementless, but you need an element to absorb it, due to a certain part in the element that triggers a reaction in your body if you cultivate in certain ways depending on your cultivation method, more on this in future chapters
Sorry if that didn’t exactly make sense
And due to the fact he has a variant, it’s capable of growth but only through murder of people/beasts with the same element as you, so it’ll start out low and gradually get higher. There are limits to this

and yeah, there are places with higher concentration of Qi, but it’s not capable of becoming other elements until absorbed into a cultivator’s body
 
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Wohendum

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What I mean is some elements can have variants, where it is mostly one, but has parts of the other. For example, let’s say someone has a Metal-Type wood variant. The wood they summon would have a few of the properties of metal, and be significantly harder
This still reads as two elements to me, but I don't read xianxia because I have too much self-respect to read the inevitably terrible translation quality of an inevitably terrible story.

Still, going by your example, Wind-related fire affinity (or the reverse I guess?) would keep it somewhat similar to what MC already has, while still being different enough to be used uniquely from the first element you mentioned. Since wind or air, feeds fire and makes it expand and grow stronger, I would have the fire element, with properties of wind, meaning its a element that will literally feed itself. Would make for a great AOE attack when facing multiple targets. Could even have a arc or something where MC has to learn to control it since the wind feeding the fire and making it stronger would also introduce control issues where MC would have to get stronger to learn to control the skills involved. Maybe even have a scene where ally is injured because MC loses control of his attack?

Maybe get spicy and have it like idk....some weird fire variant like Demon-flames or black-flame or whatever (insert crazy bloodline here) to really add some pizzazz to it. Idk.

Or completely different. Have Death/Dark/Shadow/etc. element with wind properties? Could literally be a form of decay. Weaken shields and barriers, make enemies aura/energy or whatever decay from prolonged exposure to MC's of this element. Or just literally make their bodies collapse upon itself as they weaken and die, and literally rot while alive. Kinda gruesome and gorey but it would work wonders depending on if you have a dark MC.
 

Nahrenne

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What I mean is some elements can have variants, where it is mostly one, but has parts of the other. For example, let’s say someone has a Metal-Type wood variant. The wood they summon would have a few of the properties of metal, and be significantly harder

What I mean is some elements can have variants, where it is mostly one, but has parts of the other. For example, let’s say someone has a Metal-Type wood variant. The wood they summon would have a few of the properties of metal, and be significantly harder.
The Qi is elementless, but you need an element to absorb it, due to a certain part in the element that triggers a reaction in your body if you cultivate in certain ways depending on your cultivation method, more on this in future chapters
Sorry if that didn’t exactly make sense
And due to the fact he has a variant, it’s capable of growth but only through murder of people/beasts with the same element as you, so it’ll start out low and gradually get higher. There are limits to this

and yeah, there are places with higher concentration of Qi, but it’s not capable of becoming other elements until absorbed into a cultivator’s body
Hmm...I feel a bit conflicted because - even if it's mostly one element - it's still mixing two elements together.
I could understand if it was something like:
MC uses the water element and can deviate that so it can become like ice or mist, etc...
As for the wood element and metal...I mean, wouldn't that just be minerals?

Hmm, if I was going to have two elements, I would have chosen Fire and Earth, purely because they both can use a lot of things:
Fire can evolve into plasma - which is basically lightning
Fire can also basically be heat control, which would allow you to also evolve into creating super cool temperatures by taking all the heat away from things.
Earth can incorporate the minerals and this become like metal, but it can also mix with fire to create things like lava, etc...

As for you saying ice-related wind affinity...I still can't really get my head around that. Like, are you meaning the wind gets super cold?
*tilts head*
'-'

If I had to choose, something...probably fire since you could kind of mix it with the 'ice' and pseudo-control water from it, I suppose?
I don't know. Your MC's initial choice really doesn't make sense to me.
Sorry.

>w<

X
 

aimless

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This still reads as two elements to me, but I don't read xianxia because I have too much self-respect to read the inevitably terrible translation quality of an inevitably terrible story.

Still, going by your example, Wind-related fire affinity (or the reverse I guess?) would keep it somewhat similar to what MC already has, while still being different enough to be used uniquely from the first element you mentioned. Since wind or air, feeds fire and makes it expand and grow stronger, I would have the fire element, with properties of wind, meaning its a element that will literally feed itself. Would make for a great AOE attack when facing multiple targets. Could even have a arc or something where MC has to learn to control it since the wind feeding the fire and making it stronger would also introduce control issues where MC would have to get stronger to learn to control the skills involved. Maybe even have a scene where ally is injured because MC loses control of his attack?

Maybe get spicy and have it like idk....some weird fire variant like Demon-flames or black-flame or whatever (insert crazy bloodline here) to really add some pizzazz to it. Idk.

Or completely different. Have Death/Dark/Shadow/etc. element with wind properties? Could literally be a form of decay. Weaken shields and barriers, make enemies aura/energy or whatever decay from prolonged exposure to MC's of this element. Or just literally make their bodies collapse upon itself as they weaken and die, and literally rot while alive. Kinda gruesome and gorey but it would work wonders depending on if you have a dark MC.
He’s not necessarily dark, he just uses whatever path to power he can. And the funny thing is I’ve actually thought of the wind-related fire thing, but I ended up scrapping it. MC won’t be having any bloodlines, that would just be random and wouldn’t make sense, as I’ve already described his parents as common villagers. And yeah, the ally being injured might happen, as MC will be building a group of some sort
Hmm...I feel a bit conflicted because - even if it's mostly one element - it's still mixing two elements together.
I could understand if it was something like:
MC uses the water element and can deviate that so it can become like ice or mist, etc...
As for the wood element and metal...I mean, wouldn't that just be minerals?

Hmm, if I was going to have two elements, I would have chosen Fire and Earth, purely because they both can use a lot of things:
Fire can evolve into plasma - which is basically lightning
Fire can also basically be heat control, which would allow you to also evolve into creating super cool temperatures by taking all the heat away from things.
Earth can incorporate the minerals and this become like metal, but it can also mix with fire to create things like lava, etc...

As for you saying ice-related wind affinity...I still can't really get my head around that. Like, are you meaning the wind gets super cold?
*tilts head*
'-'

If I had to choose, something...probably fire since you could kind of mix it with the 'ice' and pseudo-control water from it, I suppose?
I don't know. Your MC's initial choice really doesn't make sense to me.
Sorry.

>w<

X
Yep, the wind’s quite cold, when he reaches higher cultivation, he might even be able to stop certain things from moving in directions due to the cold and wind pushing them back
also, wind can be capable of damaging your ears depending on how loud it is, imagine being able to deafen your opponent, that would give you a decent advantage in a fight
 

Nahrenne

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Yep, the wind’s quite cold, when he reaches higher cultivation, he might even be able to stop certain things from moving in directions due to the cold and wind pushing them back
also, wind can be capable of damaging your ears depending on how loud it is, imagine being able to deafen your opponent, that would give you a decent advantage in a fight
I mean, I think carrying particles/shrapnel/objects in the wind and sending them as projectiles at the opponent would be more useful than making things loud.
If you want to be stealthy, being loud isn't exactly a good way to go. Could prove as a distraction, though.
As for sound itself...wouldn't that fall under vibrations and oscillations rather than wind?
Wind is made by super cool air and super hot air mixing, isn't it? Or something like that?
And the funny thing is I’ve actually thought of the wind-related fire thing, but I ended up scrapping it
If you already scrapped the idea of using fire, why give it as an option for us to suggest?
If you want synergy, then water - the cold wind would mix with the water particles and create ice projectiles
As for your explanation of stopping certain things from moving in certain directions...I don't really think the temperature of the wind would matter - though I think hot wind would work better in that regard. As for the amount of force needed to stop things moving in a certain direction...well I guess that would depend on how strong the target is since it would be a collision of forces and strengths, then.
@w@

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RepresentingCaution

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RepresentingCaution

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Ah, after seeing this periodic table.I fell like i went to depression . I'm currently studying it with my teacher.:er_what_s:?:censored:
It sucks that people have to sit in school learning things that do not interest them. Personally, I loved it, but I don't think that everyone has to love what I love.
 

Cipiteca396

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Fire is out since you already scrapped it, but I think it has the most synergy with Cold and Air elements.

Water is a great option to synergize with Cold and Air elements, because it allows for ice magic, frost, mist, storm, and any other combination of debilitating circumstances.

Metal is a decent option, but I'd only seriously consider it if you can make a magnetic aligned metal variant, since magnets function better in the cold. There's some synergy in that combo, but without the magnets metal is subpar.

Wood is out. It doesn't synergize at all with the cold. Air is a decent combo, for spreading spores or controlling gases like oxygen/carbon dioxide, but it's best to utilize your elements to the fullest.

Earth and air are opposed. Although there could potentially be some interesting and unique synergy, like frozen ground being too difficult to dig through, it might be better to look for something easier.

Thunder... As in the sound or lightning? Air is the medium that transmits sound, so it has high synergy. However, electricity is weakened slightly by the cold. So there's a disharmony there.

Edit: Just realized this thread got necroed. I suppose this was probably too little too late.
 
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