NotaNuffian
This does spark joy.
- Joined
- Nov 26, 2019
- Messages
- 5,314
- Points
- 233
So my cheat consist of equipment slots and inventory slots for specific items.
All the misc such as water and food is use other kinds of storage.
The inventory slots are only for equipment slot items.
The equipment slots themselves are limited and each have caps on item type and item rarity.
Item type is things like armor and weapon in standard RPGs.
Rarity is common, uncommon, rare, etc.
Rarity prevents MC from hotswapping (rapidly switchint items from inventory) as when MC place a high rarity item, there is a cooldown before the item can be swapped down.
However, as time progresses, I allow MC to hotswap low rarity items as his level increases.
My concern right is that there might be an excess accumulation of low rarity items in inventory slots.
So should I put a numeric limit on the inventory slots?
All the misc such as water and food is use other kinds of storage.
The inventory slots are only for equipment slot items.
The equipment slots themselves are limited and each have caps on item type and item rarity.
Item type is things like armor and weapon in standard RPGs.
Rarity is common, uncommon, rare, etc.
Rarity prevents MC from hotswapping (rapidly switchint items from inventory) as when MC place a high rarity item, there is a cooldown before the item can be swapped down.
However, as time progresses, I allow MC to hotswap low rarity items as his level increases.
My concern right is that there might be an excess accumulation of low rarity items in inventory slots.
So should I put a numeric limit on the inventory slots?