Actually sounds pretty neat.
My story, The Wandering Maiden's Travel Guide, has a martial arts tournament from chapter 2-7. You might enjoy it. I think I did well despite not knowing much about martial arts first hand.
(Posted this one as a sample of how my feedback would be! I'll still be reading up to chapter 7 of yours ofc!)
Chapter 3
Liu Heng vs Han Zhiran
-Liu Heng's style actually has a similar one in Boxing! It's popularized by the legend Tommy Hearns, known as the
Hitman Stance (Left arm folded in front of the hip and swings like a scythe)
-Liu Heng's punches were similar to "flicker jabs" where fighters flick their arms to assert their superior punching reach and keep enemies at bay
-Han Zhiran reminds me of an MMA star, Ilia Topuria with his insane punching power, patience, and reliance on combinations
What Liu Heng could have done better:
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Footwork. He needs to adopt an outboxer's footwork. More pivots, backsteps, and shifts. He HAS the reach advantage. He doesn't have to stand and bang like an idiot if he knows Han has the better punching power. He should have thrown a few flicker jabs to assert his range, bruise up Han's face a little before performing a back step to increase that distance again, making Han have no choice but to chase him.
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Counters. A power puncher like Han commits in every strike, so why not use hisstrength against him? If Liu Heng was already dancing around with an outboxer's footwork, flicker jabbing the fuck out of Han's face, then he already has a feel for Han's timing. If Han attempts to throw a leaping left or right hook at his face, he can line up a nice right straight counter from long range, beating Han to the punch with a devastating counter. Alternatively, Liu can dance around and launch right straight punches at Han's mid section like fucking cannonballs to slow him down and drastically reduce his stamina.
What Han Zhiran could have done better:
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Closing the Distance. Han Zhiran's feints were good to make Liu Heng second guessing and keep him too mentally occupied to use his footwork, but if Liu Heng was staying outside his punching range with good footwork, then he'll have no choice but to eat some shots. Han Zhiran should adopt a high guard (fists raised at eyebrow level) and head movement. He can slowly press forward, catching the long range punches with his palm and even bob his head from side to side or weave under to avoid them. He should also use lateral footwork (Simply stepping left to right) while moving forward to exert forward pressure and force Liu Heng to back himself into a corner if he doesn't want to eat Han's punches.
-Combinations. Han Zhiran's strategy of nailing Liu Heng into the body to take away his stamina and legs was a good plan. You gotta chop the body so the head tips over and become vulnerable to punches. However, he would be more efficient if he used better flowing head to body combinations. An example would be a Right Straight punch at Liu's head (to force his arms up), then a Left Hook aimed at Liu's right side (the liver, forces him to fold forward and lower his arms), then a Right Hook at Liu's chin for the knockout blow. The biomechanics of each punch in that combo sets up the next punch, that way it feels more smooth and attacks from different angles other than spamming straight punches to the midsection and hoping a wild haymaker up top lands.
How I would use MMA to counter Han Zhiran's style:
Han Zhiran's style from this bout was akin to power punching and I would expect him to lean most of his weight in his front leg for a stronger pivot into his lead hooks and better stability for throwing power shots with the rear hand. Seems like he has GREAT boxing so we wouldn't want to fight them there if we want an easier victory.
Muay Thai:
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Low Kicks. Literally batter his front leg. A low kick lands from outside this punching range and on his lead thigh. For each punch he throws, we could back step or circle away to avoid and twist our entire body into a low kick on his lead thigh. Once enough damage accumulates, his lead thigh will be too swollen or too hurt to fucking lean weight on, which messes up his form and his power generation. If he switches lead foots, literally
demolish his other thigh with low kicks.
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Front Teep Kicks / Push Kicks. Basically a front stomp to their midsection with either the lead foot or the back foot. While it's not a knockout blow, it's a useful tool against someone with great forward pressure. If he gets too close with a punch, you can just push them away with a front teep and regain distance, forcing him to chase you again.
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Thai Clinch. A Thai Clinch is where you get up real close and wrap hands around the back of someone's head and pull down to control their posture. Once you have their posture controlled, you can mess up their punching form by dragging them around freely. You can drill knee strikes into their body or ribs, smash their chins with elbow strikes up close, or sweep their feet under them and throw them into the ground.
Grappling (Brazilian Jiu-Jitsu or Wrestling)
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Single Leg / Double Leg Takedown. Sure, he has fucking terrifying punches but what if we go somewhere he couldn't reach? We can time a takedown entry into his punches, basically squatting deep and below his head and arms, keeping our heads at the same level as his stomach, then grabbing hold of either his waist or legs to send him crashing onto his back with a takedown. In this position, punching power does not mean shit. The better grappler will get a better position, and end the fight with a submission (chokeholds, armbars, etc).
RATING:
Overall, it was a fun fight! It really showcases how they can incorporate martial arts suitable for their physical advantages, just like in real life! To be honest I was skeptical at first since the names of their martial art seemed too Wuxia, but you did great at writing the fight scene! Definitely a grounded one without the anime bullshit. 9/10 for me!