Monster Girl Archive Art- Come Visit!

Sebas_Guzman

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Hi everyone!
I'm a simple person with simple dreams. I want to have my own collection of Monster Girls (and monster guys) to rival a certain other collection. As the years roll on, my archive expands, so I want to share and show off the work of the artists who help me out!
Now, I've seen the stuff that Hans posts for his novel, so these girls should be okay by forum rules... But I am receptive to any warnings! I sincerely hope everyone has fun with these entries. Anyway, without further ado, the archive:

What you will find for a girl will be an image, plus a description that covers their lore. For fun, I will include what they enjoy in a partner(s).
You will encounter words like 'Imaginal.' That's just a term related to the story they appear in. For the purposes of consistency, almost all entries will refer to these monster girls as Imaginals.
The entries will also note whether they are original, or inspired by something from our real world mythos.
All entries describe the stereotypical version of the monster girl.


Entry 001- Witherspell

Witherspell 1 third.jpg

Body Type Classification: Humanoid
Racial Family: ???
Lifespan: 60 average
Based On: Original
Artist: TMAyala/ MinttSky


A race of Imaginal said to be a poor god's cheap imitation of elves. The only thing of an elf that could be seen in this Imaginal is their pointed and long ears. Otherwise, this race of Imaginal has more in common with amalgam-type Imaginal.


One can tell a Witherspell at a glance by their elf-like ears, their gray-ish skin, and the black glove-like pigmentation on their forearms and hands.


Physiology and Unique Traits


Witherspells are known to wield particularly nasty mana. That mana allows them to use magic that drains life from anything it touches. Said magic is actually where they got their name from. Unfortunately--or maybe fortunately for everyone else--Witherspells are blessed with the worst mana-reserves of any known Imaginal. These pitiful creatures--perhaps in an ironic twist of fate--almost constantly leak their mana into their surroundings. One would think this would make things worse for the average Witherspell, but no. The amount they have to leak is so pitiful that, at worst, someone who is next to a Witherspell for more than four hours may only experience a stomachache.


The above is true for the average Witherspell. Unfortunately, there are Witherspells who aspired to go beyond their limits. Those successful Witherspells may have found ways to increase their mana reserves but did so without fully fixing their leakage problem. Those Witherspells are the ones populations fear. Not only because they actually have the mana to use devastating magic but also because they're walking garden killers.


When harvest times come around, one should expect many to be vigilant for wandering Witherspells.


Truly, if there were a god that made this race for the sake of rivaling elves, they should be ashamed.


Witherspells have another interesting racial trait. Their arms can come off and move around according to the Witherspell's will. A truly macabre ability that makes Witherspells even more frightful. Some Witherspells are able to further separate their disembodied hand into many segments, though the use for this function has not been well documented.


While Witherspells are strongly associated with death due to their mana, they also have an association with life. Interestingly, a Witherspell's reproductive organs are filled with a mana of an opposite nature to the mana their body radiates. Some theorize this mana is what allows a Witherspell to have children. Regardless, the mana has a strong affinity with the light element and is theorized to be suited for healing magic. That said, no Witherspell has ever been recorded to have figured out how to make use of this special mana.


Disposition


Witherspells tend to be relatively nomadic in realms where they flourish. As their bodies constantly radiate their ill mana, Witherspell tribes can never stay in one place for too long, lest the land they rest on dies. What is truly unfortunate is that Witherspells are not undead. They still need food just like humans and elves do. This life of always seeking fertile lands while being aware that they will kill the fertility they seek by virtue of existing has led to most Witherspells adopting a slightly cynical view of life.


An alternate lifestyle path sees Witherspells wandering by themselves or in groups of two or three. These smaller units, while lacking safety in numbers, find it easier to live in certain areas for longer.

Romantic Life

Witherspells experience the most stable lives when they couple within their kind. In realms with high racial diversity, however, a Witherspell must exercise caution in selecting partners outside of their race.
Witherspells can never experience perfect comfort with either living or undead Imaginal races.
Living races will be hurt by the Withering Mana over time, and undead races, while nourished by the Withering Mana, will... struggle consummating the relationship.

For these reasons, Witherspells are best suited to those with relatively mature mindsets, who can also balance life and death, whether it be mentally, magically, or physically. To bond with a Witherspell is to adapt to their lifestyles. Moving from place to place, keeping distance when neccessary, being mindful of health--the ideal partner can handle all these things. Partners who are willing to spend long stretches of time away from the Witherspell are also very preferred, as this approach mitigates many problems that could occur.
The above considerations most apply to living races. Undead races will benefit from time away as well, however. In the case of undead races, they have a higher risk of becoming addicted to the Witherspell's Mana. An undead suffering from this addiction may very well exhibit erratic behaviors and become more possesive of their Witherspell partner.

A life with a partner outside of the race is hard, but not impossible. Still, most Witherspells recommend staying within the race.


Witherspells appear in one of my scribblehub stories. They were initially created when I wanted a 'weirder' monster girl with detatchble hands. This was also the first monster girl job I gave the artist... I was very surprised by the size of the chest. Many others were too. The artist--she really likes bazookas.
 

CarburetorThompson

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I’d post my own monster girl art, but then you all would be able to find the pixiv account where I post the porn I draw
 

TheMonotonePuppet

A Puppet Colored by Medication
Joined
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Hi everyone!
I'm a simple person with simple dreams. I want to have my own collection of Monster Girls (and monster guys) to rival a certain other collection. As the years roll on, my archive expands, so I want to share and show off the work of the artists who help me out!
Now, I've seen the stuff that Hans posts for his novel, so these girls should be okay by forum rules... But I am receptive to any warnings! I sincerely hope everyone has fun with these entries. Anyway, without further ado, the archive:

What you will find for a girl will be an image, plus a description that covers their lore. For fun, I will include what they enjoy in a partner(s).
You will encounter words like 'Imaginal.' That's just a term related to the story they appear in. For the purposes of consistency, almost all entries will refer to these monster girls as Imaginals.
The entries will also note whether they are original, or inspired by something from our real world mythos.
All entries describe the stereotypical version of the monster girl.


Entry 001- Witherspell


Body Type Classification: Humanoid
Racial Family: ???
Lifespan: 60 average
Based On: Original
Artist: TMAyala/ MinttSky


A race of Imaginal said to be a poor god's cheap imitation of elves. The only thing of an elf that could be seen in this Imaginal is their pointed and long ears. Otherwise, this race of Imaginal has more in common with amalgam-type Imaginal.


One can tell a Witherspell at a glance by their elf-like ears, their gray-ish skin, and the black glove-like pigmentation on their forearms and hands.


Physiology and Unique Traits


Witherspells are known to wield particularly nasty mana. That mana allows them to use magic that drains life from anything it touches. Said magic is actually where they got their name from. Unfortunately--or maybe fortunately for everyone else--Witherspells are blessed with the worst mana-reserves of any known Imaginal. These pitiful creatures--perhaps in an ironic twist of fate--almost constantly leak their mana into their surroundings. One would think this would make things worse for the average Witherspell, but no. The amount they have to leak is so pitiful that, at worst, someone who is next to a Witherspell for more than four hours may only experience a stomachache.


The above is true for the average Witherspell. Unfortunately, there are Witherspells who aspired to go beyond their limits. Those successful Witherspells may have found ways to increase their mana reserves but did so without fully fixing their leakage problem. Those Witherspells are the ones populations fear. Not only because they actually have the mana to use devastating magic but also because they're walking garden killers.


When harvest times come around, one should expect many to be vigilant for wandering Witherspells.


Truly, if there were a god that made this race for the sake of rivaling elves, they should be ashamed.


Witherspells have another interesting racial trait. Their arms can come off and move around according to the Witherspell's will. A truly macabre ability that makes Witherspells even more frightful. Some Witherspells are able to further separate their disembodied hand into many segments, though the use for this function has not been well documented.


While Witherspells are strongly associated with death due to their mana, they also have an association with life. Interestingly, a Witherspell's reproductive organs are filled with a mana of an opposite nature to the mana their body radiates. Some theorize this mana is what allows a Witherspell to have children. Regardless, the mana has a strong affinity with the light element and is theorized to be suited for healing magic. That said, no Witherspell has ever been recorded to have figured out how to make use of this special mana.


Disposition


Witherspells tend to be relatively nomadic in realms where they flourish. As their bodies constantly radiate their ill mana, Witherspell tribes can never stay in one place for too long, lest the land they rest on dies. What is truly unfortunate is that Witherspells are not undead. They still need food just like humans and elves do. This life of always seeking fertile lands while being aware that they will kill the fertility they seek by virtue of existing has led to most Witherspells adopting a slightly cynical view of life.


An alternate lifestyle path sees Witherspells wandering by themselves or in groups of two or three. These smaller units, while lacking safety in numbers, find it easier to live in certain areas for longer.

Romantic Life

Witherspells experience the most stable lives when they couple within their kind. In realms with high racial diversity, however, a Witherspell must exercise caution in selecting partners outside of their race.
Witherspells can never experience perfect comfort with either living or undead Imaginal races.
Living races will be hurt by the Withering Mana over time, and undead races, while nourished by the Withering Mana, will... struggle consummating the relationship.

For these reasons, Witherspells are best suited to those with relatively mature mindsets, who can also balance life and death, whether it be mentally, magically, or physically. To bond with a Witherspell is to adapt to their lifestyles. Moving from place to place, keeping distance when neccessary, being mindful of health--the ideal partner can handle all these things. Partners who are willing to spend long stretches of time away from the Witherspell are also very preferred, as this approach mitigates many problems that could occur.
The above considerations most apply to living races. Undead races will benefit from time away as well, however. In the case of undead races, they have a higher risk of becoming addicted to the Witherspell's Mana. An undead suffering from this addiction may very well exhibit erratic behaviors and become more possesive of their Witherspell partner.

A life with a partner outside of the race is hard, but not impossible. Still, most Witherspells recommend staying within the race.


Witherspells appear in one of my scribblehub stories. They were initially created when I wanted a 'weirder' monster girl with detatchble hands. This was also the first monster girl job I gave the artist... I was very surprised by the size of the chest. Many others were too. The artist--she really likes bazookas.
Oh my! Absolutely scandalous!:blob_shock:
 
D

Deleted member 54065

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I want to ask seriously, what's the criteria that sets apart a beastgirl from a monster girl?
 

Cipiteca396

Monarch of Despair 🐉🌺🪽🌊🪶🌑🐦‍🔥🌈
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I want to ask seriously, what's the criteria that sets apart a beastgirl from a monster girl?
A beast girl is a person with animal features, or an anthropomorphic animal. A monster girl is a person with monster features, or an anthropomorphic monster.

What that actually means, depends on the author.
 
D

Deleted member 54065

Guest
A beast girl is a person with animal features, or an anthropomorphic animal. A monster girl is a person with monster features, or an anthropomorphic monster.

What that actually means, depends on the author.
Yeah, that's why I'm quite confused. Some characters with dog ears, and it qualifies as beastgirl. But then, some characters with tentacles, and it's a monstergirl...claiming it was an eldritch horror.

All I see are tentacles added on a girl. ?

Any case, thanks for the answer.
 

Sebas_Guzman

Well-known member
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I want to ask seriously, what's the criteria that sets apart a beastgirl from a monster girl?
Marketing-wise, they're the same. Things like the monster girl encyclopedia and monster musume have made it so that I can make the argument that beast girls are monster girls and have most mainstream audiences agree. That said, you probably want to add more features rather than just ears and a tail.

Another subtle force is Amazon's policies. Bestiality is a no-no (when they choose to enforce it) so it pushes most to be careful with how monstery things become.
 

NotaNuffian

This does spark joy.
Joined
Nov 26, 2019
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she does nipple workouts
... I prefer puffy nips, not big brawny nips with ribbed and hard surface.

It might be a fetish for some to have penis-like nips, just not mine.
Would be hot if not for veins on legs.
Yeah, I think it does look slightly wrong, but leeways are given when she is a monster though.

At least it isn't veiny muscular.
 

Sebas_Guzman

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Entry 002- Dying Light Terrorizer

Terrorizer 1 3rd.png


Body Type Classification: Humanoid
Racial Family: ???
Lifespan: 100, estimated
Based On: Original
Artist: TMAyala/ MinttSky


A strange Imaginal. Where exactly did this come from truly? No respectable scholar actually knows. We simply know it exists.
An Imaginal known to wander one of the Paths Between—The Deep Trenches. This female-only race of Imaginals manifests as humanoids wearing attire similar to those the religious humans would wear.

Their most striking feature is the lantern that dangles above their head on the lamppost that extends from their back. This lantern is said to reflect the Dying Light Terrorizer’s health. When it is bright and vibrant, the Dying Light Terrorizer is in good health. Conversely, when it is waning or flickering, the Dying Light Terrorizer is in dire straits. The second feature one is likely to notice is the Terrorizer’s lack of a mouth. It has been noted that they do have a gullet, but the only times their mouth is ever exposed is when they are imperiled. Some theorize the lack of a mouth helps the Dying Light Terrorizer survive in the Deep Trenches.

Another little-known fact about Dying Light Terrorizers is that they have a unique method of communicating. They speak by attaching spores to another and communicating telepathically through the channel the spores establish.

These Imaginal, with kindly appearances lacking monstrous features, and harboring timid dispositions, seem like they may be approachable, but take heed, Imaginal Traveler. These Imaginal are plagued by an Abyssal Curse. Within their bodies stirs a monstrous force that they spend every waking moment trying to hold within their body. In the case of the Dying Light Terrorizer, their Abyssal Curse takes the form of massive tentacles that are prone to shooting out of the Imaginal’s body when the host loses their concentration. These tentacles—an entity in and of themselves—have a symbiotic relationship with their host, and while they care not for their surroundings, they WILL try to protect their host.

Dying Light Terrorizers are devoted to an Ancient Elder of the Deep Trenches—■■■■■■■. These devoted Imaginal spend most of their time alive praying to said entity, the thought being that it is the prayers that assist them in keeping their Abyssal Curse under control.
No one is sure how these Imaginal came to be, nor do they know whether these Imaginal always worshiped the Elder of the Deep Trenches. Was the garb they wear something that came about because of their worship, or did the garb indicate they were prone to worship creatures? Do all Deep Terror Terrorizers worship the same being? If so, then why? These are some of the many questions concerning Dying Light Terrorizers.
Those who encountered Dying Light Terrorizers and survived typically give the same advice. ‘Do not engage; simply let them be on their way.’ If the Terrorizer is threatened or critically injured, its Abyssal Curse will rampage and destroy indiscriminately. In this sense, Dying Light Terrorizers are just too volatile to keep around in any meaningful fashion. They are at their most peaceful when they are alone, and giving them their space only ensures continued peace for all who cross them. This, of course, makes it difficult for one to study them, but safety should always be paramount.
One final question plagues this writer—does a Dying Light Terrorizer wish to be alone?
 
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