Last thread, I shared with you Breaking Down 3D Animation in My Way, from blocking>blocking plus>spline.
Now I want to share with you 3D Basic Modeling in My Way.
The famous meme of learning 3D Modeling will be making a donut, but for me, don't do that!
But do Primitive Modeling.
If you learn 3D Modeling with organic objects first, you won't see the model or object in shape.
You will see a simple object like a cup, a fan, a table, a chair, etc., with heavy thinking like sculpting, high topology, high fidelity, etc. That's the biggest mistake.
So, to learn 3D Modeling first, it isn't actually modeling with Edit Mode or deforming the object, but arranging shapes into an object.
We call it Primitive Modeling, aka Blocking.
In 3D Animation, Blocking is poses. In 3D Modeling, blocking is arranging shapes.
Basically, you play like Lego; each shape you arrange into an object with move, rotation, or scale.
When I taught my students, basically, I was a private tutor for some kids until high school students who wanted to learn and start 3D Modeling. I taught them how to see objects in shapes, like IKEA furniture.
For example, a table: how many shapes can make a table? 5 cubes, if you make the table with 4 legs. A laptop is 2 cubes, a monitor is 4 cubes, a door is 1 cube and 1 sphere, etc.
I see some people; this may be a lot, but when they learn 3D and skip this blocking or primitive modeling, they struggle to start modeling. Basically, they don't know where to start. They see an object but can't decide where to start. Do I start from this side or that side?
This happens because they skip primitive modeling, and their eyes can't see shape properly.
For example:
Coffee Machine, how many shapes does a coffee machine consist of?
If you want to learn sculpting clay, you learn to see shape.
It's not just an object; you can make a house with a street by arranging shapes.
You can make a city with just shapes.
Blocking is actually an essential step in a game studio or an animation studio.
They need to see the structure first, not look first.
Modeling means assembling forms or shapes.
If you really want to learn Blender, you can just start to build a table, chair, or basically any furniture with shapes.
This was a simple PowerPoint of my teaching material for the first meeting, when I taught some kids
First Meeting Material
At the end, I recorded a simple video.
Basically, if you want to start learning modeling, you just need to learn 3 simple things: "Scale, Rotate, and Move." With those, you actually can make anything.
After you can create some objects and be confident about those 3 simple things, you can continue to the next step, which is focusing on edit mode.
In the next step, you recreate what you just created in primitive modeling, but in Edit mode, basically, you will start to learn how to deconstruct a cube into vertices, edges, and faces to make an object, so you just need one cube to make one object. Slowly, you will learn about deformation and topology.
Now I want to share with you 3D Basic Modeling in My Way.
The famous meme of learning 3D Modeling will be making a donut, but for me, don't do that!
But do Primitive Modeling.
If you learn 3D Modeling with organic objects first, you won't see the model or object in shape.
You will see a simple object like a cup, a fan, a table, a chair, etc., with heavy thinking like sculpting, high topology, high fidelity, etc. That's the biggest mistake.
So, to learn 3D Modeling first, it isn't actually modeling with Edit Mode or deforming the object, but arranging shapes into an object.
We call it Primitive Modeling, aka Blocking.
In 3D Animation, Blocking is poses. In 3D Modeling, blocking is arranging shapes.
Basically, you play like Lego; each shape you arrange into an object with move, rotation, or scale.
When I taught my students, basically, I was a private tutor for some kids until high school students who wanted to learn and start 3D Modeling. I taught them how to see objects in shapes, like IKEA furniture.
For example, a table: how many shapes can make a table? 5 cubes, if you make the table with 4 legs. A laptop is 2 cubes, a monitor is 4 cubes, a door is 1 cube and 1 sphere, etc.
I see some people; this may be a lot, but when they learn 3D and skip this blocking or primitive modeling, they struggle to start modeling. Basically, they don't know where to start. They see an object but can't decide where to start. Do I start from this side or that side?
This happens because they skip primitive modeling, and their eyes can't see shape properly.
For example:
Coffee Machine, how many shapes does a coffee machine consist of?
- cube → body
- cylinder → nozzle
- cylinder → handle
- cube → base
If you want to learn sculpting clay, you learn to see shape.
It's not just an object; you can make a house with a street by arranging shapes.
You can make a city with just shapes.
Blocking is actually an essential step in a game studio or an animation studio.
They need to see the structure first, not look first.
Modeling means assembling forms or shapes.
If you really want to learn Blender, you can just start to build a table, chair, or basically any furniture with shapes.
This was a simple PowerPoint of my teaching material for the first meeting, when I taught some kids
First Meeting Material
At the end, I recorded a simple video.
Basically, if you want to start learning modeling, you just need to learn 3 simple things: "Scale, Rotate, and Move." With those, you actually can make anything.
After you can create some objects and be confident about those 3 simple things, you can continue to the next step, which is focusing on edit mode.
In the next step, you recreate what you just created in primitive modeling, but in Edit mode, basically, you will start to learn how to deconstruct a cube into vertices, edges, and faces to make an object, so you just need one cube to make one object. Slowly, you will learn about deformation and topology.