Dungeon core idea(new I think?)

Rad622

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A dungeon that changes based on would you rather prompts.the exit of each room has a would you rather/press the button prompt(maybe save button prompts for random treasure chests) that the dungeon then makes the next room follow.
 

Jerynboe

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Sounds decent as a one off dungeon that’s part of a character driven story, allowing a few characters to argue about whether or not they would rather during the cooldown period between action scenes, all while having the relative safety of knowing that the next room literally doesn’t exist until they want it to. That’s almost the only way I can imagine using it outside of an actual game tho.
 

JordanIda

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Weren't there a few variations of this original idea in Harry Potter?
 

greyblob

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ai plotline in novels

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corruption

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DC stories often have the DC feeding on people facing challenges. This is another type of challenge, where the delver has to think about things, and can help character growth as the delver is forced to confront how they feel about things?
 
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