Yesterday, I took a break from anything, because full day I was on the road.
And today, I just looked this, and somehow it got this many viewers suddenly, who the f share it
My lecturer always used Photoshop for illustration and Krita for animation.
Krita is free and open source, so learning animation is great, yet the shortcut is different than CSP or Photoshop.
Paint Tool SAI is great software for illustrators. The brush is easy to modify, and the UI is easy to...
I rarely make a laughing pose, because laughing isn't an active pose or big pose. Basically, the entire body isn't moving, especially the COG, so to make laughing, you just need up and down, and it's the breakdown.
The pain of 3d animation, fps.
My hardware is outdated, I am still using gtx 1650, so for animation, I am relying on feeling for preview. Basically, in blender, there is a feature called frame dropping, so it skip the lagging frame, for example, 24 fps a second, if I only has 4 fps, in a...
You can use A.I
Here's the simple workflow if you want to integrate AI.
You have a 2D drawing of your own character, but you want to see the result first. Generate it first; the result will be a mess, so after that, you retopologize it.
Basically, you are wrapping the 3D-generated character...
I find the solution. Basically, the breast has some inertia, not just the breast but all body parts in animation. For example, when arms swing down, the hands still swing up. So the breast has the same idea: when the breast swings down, the breast can still face up.
First question, wouldn't silhouette topology actually suffice if "all you need" is facial expressions?
Suffice yes, but all you need is depends.
Silhouette topology only focuses on the silhouette. The cheek loops and the jaw loops are limited; look at the cheekbones between the...
This is for the next, and I will try something different, because it's so snappy, I want to try like Spider-verse style animation, basically it's on twos. In blender, you can make all the animation become frame by frame or choppy style.
This one was fun to animate, because the hand needs to break it to feel like a zombie, and I used some thriller dance by Michael Jackson for references.
No, if you think of it like that, your character can't be moving, because human topology is focusing on human muscles; they need to deform, if you just put topology like you model an object, the character's deformation will be so limited.
Character topology has some levels, depending on the...