Story_Marc
Share your fun!
- Joined
- Jul 23, 2022
- Messages
- 712
- Points
- 133
Newest video, nearly done with this set. And yes, I'm aware of what happened at the end, stupid thing didn't save what I input on volume before exporting. -.-
I was hoping that would be noticed!The thing that immediately grabs my attention is that this puzzle piece doesn't fit!
![]()
You should make a VN about writing, and the writer has to make certain choices along the way for their narrative.I was hoping that would be noticed!
Wow, I honestly can't even imagine writing like that. All my story ideas have a beginning, some key plot points, and an end to them already planned ahead of time, and I just fill out the smaller details as I go. On the other hand, it definitely takes a certain amount of skill to make a story continue on the same exact formula endlessly but still keep it engaging.As I look around at web-novels, the difference between writing WNs and trad paperbacks becomes glaring.
While the mechanics of writing are much the same, much is different.
If you look at a traditional paperback... a well paced 80k word story, was very normal.
But there's not as much numbers reward for that.
Instead, what writers used to call "over-writing" and now "sprawl"... is more or less rewarded.
On another site, I got to hear WN writers talking very frankly with one another.
Here is a typical exchange I heard multiple times...
"How do i get hundred of thousands of words, and hundreds and hundreds of chapters like I need."
"Oh, that's easy. You design your story that way."
"What do you mean?"
"Look at my [Web-novel X]. Find another dungeon. Crawl it. Rinse and repeat, dude. Just always have another mission, in your story to go out on."
A lot of the "successful" ones? Are d-e-s-i-g-n-e-d to be open-ended and never really "end" in the way traditional stories become completed or end.
The "One Piece" method. LOL"How do i get hundred of thousands of words, and hundreds and hundreds of chapters like I need."
"Oh, that's easy. You design your story that way."
"What do you mean?"
"Look at my [Web-novel X]. Find another dungeon. Crawl it. Rinse and repeat, dude. Just always have another mission, in your story to go out on."
A lot of the "successful" ones? Are d-e-s-i-g-n-e-d to be open-ended and never really "end" in the way traditional stories become completed or end.
@Story_Marc A question that might be literature-related (or unfortunately might be psychology-related). Why is thinking up an interesting premise so easy but executing that premise to one's own standards so hard?
Newest video, nearly done with this set. And yes, I'm aware of what happened at the end, stupid thing didn't save what I input on volume before exporting. -.-
I grew up on comic books so kind of tend to think this way - in story arcs and episodes rather than just plain "stories" - though I've only posted two stories in this model (Strange Awakening- though I didn't really know what it was when I started it - and True Blue)Wow, I honestly can't even imagine writing like that. All my story ideas have a beginning, some key plot points, and an end to them already planned ahead of time, and I just fill out the smaller details as I go. On the other hand, it definitely takes a certain amount of skill to make a story continue on the same exact formula endlessly but still keep it engaging.
This pretty much just falls into the topic of scope, which I plan to cover soon.As I look around at web-novels, the difference between writing WNs and trad paperbacks becomes glaring.
While the mechanics of writing are much the same, much is different.
If you look at a traditional paperback... a well paced 80k word story, was very normal.
But there's not as much numbers reward for that.
Instead, what writers used to call "over-writing" and now "sprawl"... is more or less rewarded.
On another site, I got to hear WN writers talking very frankly with one another.
Here is a typical exchange I heard multiple times...
"How do i get hundred of thousands of words, and hundreds and hundreds of chapters like I need."
"Oh, that's easy. You design your story that way."
"What do you mean?"
"Look at my [Web-novel X]. Find another dungeon. Crawl it. Rinse and repeat, dude. Just always have another mission, in your story to go out on."
A lot of the "successful" ones? Are d-e-s-i-g-n-e-d to be open-ended and never really "end" in the way traditional stories become completed or end.
I've considered a couple of things like this before, though I'm not sure how I'd implement it yet. I've been considering maybe a full interactive visual novel on YouTube for fun. Though we'll see what I do.You should make a VN about writing, and the writer has to make certain choices along the way for their narrative.
Because executing that premise requires craftsmanship. Or, well, basically, the premise part is easy since it's just potential. Execution is engineering.The "One Piece" method. LOL
@Story_Marc A question that might be literature-related (or unfortunately might be psychology-related). Why is thinking up an interesting premise so easy but executing that premise to one's own standards so hard?
That makes sense; getting good should produce better results than lowering my standards. LOLBecause executing that premise requires craftsmanship. Or, well, basically, the premise part is easy since it's just potential. Execution is engineering.
It's pretty much the same with most things. Such as how fitness, plenty imagining certain things but the actual execution of it is so much harder on many because they don't put into place all the actual pieces to accomplish it. That's actually one of the reasons I do make all the videos I do: to try and lower the barrier between premise and execution on as many things as I possibly can.
Heh. I believe the all-time champion of "successful writer with excessive plot points" has to be Chris Claremont; the first time he left The Uncanny X-Men, a group of fans went through his run and counted out the number of plot points he put out there that either were completely negated by later events, or just never explored past their introduction. The total was 117, for 20 years of mostly monthly stories, one to three titles a month, plus occasional specials, annuals, graphic novels and side projects...That makes sense; getting good should produce better results than lowering my standards. LOL
EDIT: Until I get good, my stories will continue having excessive plot points to the point where the premise is almost lost.