CheertheSecond
The second coming of CheertheDead
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I need to work out the price tag for qi stones, artifacts and other items.
Is there any guideline to follow?
Is there any guideline to follow?
I need to work out the price tag for qi stones, artifacts and other items.
Is there any guideline to follow?
Consult historical pricing and adjust for inflation.I need to work out the price tag for qi stones, artifacts and other items.
Is there any guideline to follow?
First work out what you average commoner earns and spends and then set you prices for those items according to how easily accessable they are to the general populous.
How many is he expected to sell on a regular day?A street vendor in a relatively medium-sized city (which is located in a region that primarily produces wheat) sold 1 meat bun at the price of 15 coins. The tax is 20% and after the cost of goods and tax, a vendor nets in average 1 coin of profit.
How many is he expected to sell on a regular day?
Is being a street vendor above or below the average commoner?
Is he the only one earning for his family?
extrapolate from there.
I leave that to my reader's imagination.
Cool link.I find that Grain Into Gold, a resource for building a realistic, well-crafted fantasy economy within TTRPGs, works more than well enough for novels.
So on average he can barely even buy 1 of his own buns a day, i understand meat is normaly a luxury in fantasy worlds with monsters and a lack of real animal farming but that seems a bit to low imo.A meat-bun seller can sell from 11 to 20 depending on seasons with low day (can happen 3-4 times a year) can be as low as only 8 being sold. A full cart is 30 buns which is rarely ever prepared except for festive events and even in those days, he can expect to only sell out 1-2 times a decade. Most of the time he prepares around 12-21 buns (according to the day of the year or by sale record of previous days). Old buns are sold near the middle of the next day to avoid selling bad stuff to early customers and cause bad blood (a form of superstitions that says a bad opening = a bad day).
I need to work out the price tag for qi stones, artifacts and other items.
Is there any guideline to follow?
The only item I set as the benchmark is meat bun.
Meat bun is a staple food although it is still in the pricey part of the food basket.
A street vendor in a relatively medium-sized city (which is located in a region that primarily produces wheat) sold 1 meat bun at the price of 15 coins. The tax is 20% and after the cost of goods and tax, a vendor nets in average 1 coin of profit.
1 meat bun = 15 coins
30 coins = 1 big coins
100 big coins = 1 tael (50g) of silver
8 taels of silver = 1 tael of gold
Want realism? Ignore...Is there any guideline to follow?
Real historical currencies were rarely ever so metric before the modern world. Let me show you British currency in medieval times: A pound sterling was worth 20 shillings, and a shilling was worth 12 pence (the medieval British used silver pennies, not copper pennies as we would see much later in history), so one pound was worth the equivalent of 240 pence. A mark was worth two-thirds of a pound, and there were half marks running around. While nobles and merchants were dealing in marks, and royals interacting with other royals would deal in pounds, most peasants were earning 1-4 pence a day.Using the base ten system is usually best for anything, instead of making weird 30 of these = 1 of those, and 8 of those = 1 of these.
copper, silver, gold, platinum
100 copper = 1 silver, etc.
Want realism? Ignore...
Real historical currencies were rarely ever so metric before the modern world. Let me show you British currency in medieval times: A pound sterling was worth 20 shillings, and a shilling was worth 12 pence (the medieval British used silver pennies, not copper pennies as we would see much later in history), so one pound was worth the equivalent of 240 pence. A mark was worth two-thirds of a pound, and there were half marks running around. While nobles and merchants were dealing in marks, and royals interacting with other royals would deal in pounds, most peasants were earning 1-4 pence a day.
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The most unrealistic thing you could do is have your characters paying for meals and stays at an inn with gold coins. In the 14th century: Ale was around 1 to 1.5 pence a gallon, so you could get around 8 pints for a day’s wages. A penny could get you two dozen eggs, two chickens, or a pillow. A cottage cost 60 pence a year to rent. A craftsman’s house was around 240 pence a year, and a wealthy merchant’s home could be 2 pounds or 3 pounds a year (so it wouldn't be unrealistic for a stay at an inn to be 3-10 pence a day depending on the quality of the inn).
It wouldn't be a fantasy economy if everything was so metric. Your advice would be better suited for a sci-fi economy.You are writing a story, not worrying about medieval accounting practices.