Which Way Should I Handle My Necromancy?

MakBow

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A. When the MC takes the solider as his own, if the enemy was stronger than him, they can only use as much power at the MC's level so if the MC is level 50 and the boss or whatever he faced had a power equivalent to level 60, they get nerfed to a power level of 50 until Ethan himself reaches 60 or higher in which they can use their full power again

B. When summoning the soldiers, they are at full power, but it continually expends mana until he runs out, or he can't chug any mana potions anymore

Which do you think would be better?
 

Juia_Darkcrest

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seems like so-lev...

From a writing perspective, A - would be easier to keep up with. B means needing to keep track of mana drain on top of spell expendures. Either are good though, and B would also give you options to have your MC to be tapped out and vulnerable.
 

MakBow

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seems like so-lev...

From a writing perspective, A - would be easier to keep up with. B means needing to keep track of mana drain on top of spell expendures. Either are good though, and B would also give you options to have your MC to be tapped out and vulnerable.
Don't worry, you are right, it is The Jin-Woo Show, yes, similar to him in my novel.
 

BearlyAlive

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B just screams "Mana exploits incoming next update". If you want a RR-esque roflstomp powertrip, give your MC that kind of limitation. If you want a bit more engagement or "personalization" of your minions, go the first way.
 

Louhi

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How about a mixed approach? When summoning the soldiers, they are at full power like B but the summoning will fail or have lower success rate and debuffs like A if the soldiers level are higher than Ethan.
 
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I am quite fond of the necromancy power in any medium. I however believe there should be a price to pay for using such dark and wicked powers. So perhaps mix a little of both and give him a restriction so he is not doing "i just got this debuff but i will disregard it cause i am The MC"

Example: Solider higher level than him has a sealed skills and consumes the difference in mana right away and expends mana for ethan to control it. Preventing it from rebelling. Double cost for the price of power in his time of need. It would limit his summons and really give the summon this powerful presence while also shoing the cost of having someone stronger than him as a servant.

at least that is what my rambling brain thinks.
 

MythicalForest

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Both in varying degrees for different characters
I feel like option b if you dont change those conditions should only be for arc ending boss bc that's objectively overpowered without other restrictions and the power creep would get crazy
 

MakBow

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I am quite fond of the necromancy power in any medium. I however believe there should be a price to pay for using such dark and wicked powers. So perhaps mix a little of both and give him a restriction so he is not doing "i just got this debuff but i will disregard it cause i am The MC"

Example: Solider higher level than him has a sealed skills and consumes the difference in mana right away and expends mana for ethan to control it. Preventing it from rebelling. Double cost for the price of power in his time of need. It would limit his summons and really give the summon this powerful presence while also shoing the cost of having someone stronger than him as a servant.

at least that is what my rambling brain thinks.
Well, I mean, I call it necromancy, but that's not really what it is.

It's actually supposed to be the exact opposite of darkness and instead light, hope, together we are strong type stuff (It's corny I know, but hey...:blob_reach:)
 
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Well, I mean, I call it necromancy, but that's not really what it is.

It's actually supposed to be the exact opposite of darkness and instead light, hope, together we are strong type stuff (It's corny I know, but hey...:blob_reach:)
That is interesting so more akin to like resurrection? I always associated necromancy with a human meddling with the will of gods and forcing a soul from the land of the dead to do thy bidding. So lots of lack of consent.

I am intrigued to hear more about the light you speak of and how you incorporate the resurrection aspect into it.Perhaps these souls are consenting?
 

MakBow

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That is interesting so more akin to like resurrection? I always associated necromancy with a human meddling with the will of gods and forcing a soul from the land of the dead to do thy bidding. So lots of lack of consent.

I am intrigued to hear more about the light you speak of and how you incorporate the resurrection aspect into it.Perhaps these souls are consenting?
Well, to add some context to the story, my MC is the reincarnation of
="the Sovereign of Chaos, a power entity"]
, and he needs to find his soldiers that were scattered across space, using the gates to find them with the help of the system, who have been corrupted by the
="other sovereigns"]
.

Which is the same for every monster in the gates that are malicious towards humans, being corrupted by the
="Sovereigns of Chaos"]
, and so in a way, he's cleansing them of that corruption and returning them to their creator, but of course not all monsters were by him so some will need to be forcefully brought by a mental battle
 

CheertheSecond

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Most summoning and necro are only op because they don't work like other spells.

For spells, every action costs mana. Want to heal someone? Mana. Want a fire? Mana. Want this object over there? Mana.


Necro and summoning only has an initial cost that isn't meaningful in anyway. Look at necro and summoning in games. They have duration. One of the biggest cheater in necro story is the solo leveling series. As long as his summoned isn't harmed, he loses not a single point of mana. This is why he can just bank points in other stats.

B is what I go for. An undead being summoned will expire unless the necromancer dumps extra mana into it at intervals. This is not counting the initial Undead raising cost. However, the undead retains most if not all of its power. However, there are loads of counters. For example, those who are in contract with other entities can't be raised or be raised with only a portion of their power. Several classes of spellcasters (shaman, witches, warlocks etc.) are also extremely deadly against undead or some liches due to their required knowledge and skills against souls. I specifically made all gods of the dead and Deth itself the primary enemy if necromancy with servants of Hades and Anubis actively crusaded against the Undead. Meanwhile the cultists of Death actively sought and laid raised undead to rest.
 
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