yakusu's latest activity

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    yakusu updated their status.
    This is for the next, and I will try something different, because it's so snappy, I want to try like Spider-verse style animation...
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    yakusu updated their status.
    This one was fun to animate, because the hand needs to break it to feel like a zombie, and I used some thriller dance by Michael Jackson...
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    No, if you think of it like that, your character can't be moving, because human topology is focusing on human muscles; they need to...
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    Topology is the main difference between AI and Human. You surely can generate it with AI, but the topology will be a mess. Mostly, they...
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    yakusu updated their status.
    This is good stuff, now Zani turn for next day.
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    Last thread, I shared with you Breaking Down 3D Animation in My Way, from blocking>blocking plus>spline. Now I want to share with you 3D...
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    yakusu updated their status.
    Blocking Plus + Lipsync. Next will be expression and spline.
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    yakusu updated their status.
    Let's start with Daidaidaidai for day 2, because "brainrot" is a little bit too long.
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    yakusu updated their status.
    It has only two key poses, but you can make it more fluid and have some character.
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    yakusu updated their status.
    It's done, mochimochimochi dance cover. I want to challenge myself each day, I will animate some Vocaloid/Synth song. Next is Tokyo...
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    yakusu updated their status.
    In the 3D industry, there are various departments: modeling, sculpting, texturing, rigging, and animation. I have some friends who are...
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    yakusu updated their status.
    One of my friends had asked me about why the Wandance 3d animation is shit. The answer is simple: mostly the animations don't have...
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    yakusu updated their status.
    First part done With music.
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    yakusu updated their status.
    "Oishi so" It's so delicious. Well damn, it is... I am falling in love...
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    yakusu updated their status.
    Forget they used 30 fps; well, it will be a fast boi... Left is overlap; right is blocking plus.Checking overlap.
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